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"Interested in Pig Wars" Topic


Pig Wars

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Comments or corrections?

Cormac Mac Art29 Oct 2004 9:41 p.m. PST

I have just recently came upon this website and began reading the message boards. I have around 50 or so 25mm Vikings and like to play skirmish games. I noticed that many people prefer Pig Wars for a skirmish game. I was wondering how the rules play compared to WAB skirmish rules and where I could find a copy.

Thanks for any responses

Zagloba29 Oct 2004 10:25 p.m. PST

They're available from Old Glory, On Military Matters, or Warweb in the US.

Haven't played them yet, but they're scaled for 20 figures a unit, with the figures not needing to maintain any type of cohesion, unless you want the "shieldwall" bonus. Figures are rated indiviually for weapons and ability, so figures should be WYSIWYG or close to it. A player generally controls one unit. Each unit is activated in a random order. A deck of cards is used to replace die rolls for a lot of activities.

They seem to be geared towards scenarios with lots of factions, all working at cross purposes. Thus a four player game might have 2 sides of 2 units, but the units on the same side will probably have objectives that are somewhat mutually exclusive.

CPT Jake30 Oct 2004 3:42 a.m. PST

They have a Yahoo group where you can get some great info. I've played them a few times and like them a lot. Never played WAB so I cannot compare.

Jake

James Manto30 Oct 2004 7:05 a.m. PST

Lot of fun. I ran the villagers one game and successfully got all my livestock and most of the lootables moved into the church before the vikings got there. Lost the goose boy though....

KSmyth30 Oct 2004 8:42 a.m. PST

I haven't played them a lot, but enjoyed the times I did. Like The Sword And the Flame they're also morphable, and there are some home grown variants to cover some non-Dark Age periods. I'm working on some Hundred Years War figures for a game with Pig Wars as the basis for the rules.

Kevin

DrSkull30 Oct 2004 11:28 a.m. PST

Pig Wars is a lot of fun. One of the best features is that you can teach it to someone in a few minutes.

Also, the equipment on the figures governs their capabilites (except for an Experience Grade).

There is almost no book-keeping (unit leaders can take 3 wounds, that's the only thing you have to keep track of).

A game with 3 players, 20 men each can be wrapped up in less than 2 hours. A 4-player game with 20 men each is about 3 hours. We recently played a 5-player game with 40 men each and that took about 7 hours, but was very, very satisfying.

Cormac Mac Art30 Oct 2004 11:58 a.m. PST

Thanks Everyone

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