"5 ADLG Ancient Chinese Battle reports on Madaxeman.com" Topic
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|madaxeman||05 Jan 2017 11:27 a.m. PST|
Appearing shortly after the festive break as the perfect antidote to too much turkey, stuffing (and the inevitable but somehow unwanted cheese course) are these FIVE battle reports from Warfare 2016, featuring a Spring and Autumn Chinese army in brutal combat against a range of Biblical-era foes…
Watch in amazement as an order of L'Art de la Guerre appears on the table in Reading for the very first time, and a long-unused biblical era chariot force is taken out of the deep freeze to rumble across the battlefield and poke it's chopsticks at the enemy from close range.
The Chinese take on the Babylonians, Assyrians, Omanis, Carthaginians and the always difficult to spell Aechemenid Persians in 5 brutal tabletop conflicts, all of which have been certified MSG-free, (but which may contain nuts).
The reports are then wrapped up in lettuce leaves and dipped in some classical analysis from Hannibal to counteract the Communist speechifying and propaganda of the Chinese General… so dig in, as you know you'll want some more in half an hour anyway.
|idontbelieveit ||05 Jan 2017 1:37 p.m. PST|
Nice. And man I could use a good British fry-up….
|mghFond||05 Jan 2017 3:17 p.m. PST|
Gotta love the Madaxeman AARs!
|evilgong ||05 Jan 2017 3:24 p.m. PST|
Hannibal must be getting old, his comments on game-2 were almost polite.
David F Brown
|JMcCarroll||05 Jan 2017 5:32 p.m. PST|
Very well done! Enjoyed it all the way though. And I thought I was the only one that showed up with an army that I had never played before.
|Skeptic||05 Jan 2017 7:59 p.m. PST|
What's with the flesh pink ceiling in that pub?
I do like your Chinese teacher, though!
|goragrad||05 Jan 2017 10:56 p.m. PST|
|madaxeman||06 Jan 2017 3:54 a.m. PST|
The weird pink Space 1999 ceiling is from the almost-legendary Gorge Cafe in Caversham – I have a nasty feeling I've had a fry-up there once a year on the Warfare weekend every year since at least the very early 90's !
Although some of the reports do look like two lines of troops slamming together, by the end of the weekend I really did feel I was doing some vaguely clever stuff and understanding the way the rules worked with this army.
In particular, gradually forming a feel for the way each type of unit can absorb different numbers of hits before it explodes was quite interesting – this is one of the big differences between ADLG and other DBx-based games which all have a binary "alive/dead" mechanic, and adds an extra layer of subtlety and variety to the troop types.
|Snowcat||07 Jan 2017 4:00 p.m. PST|
Due largely to your superb reports on these rules I just purchased them. They seem to offer that perfect mix of 6th/7th edition and DBA, with some fresh flavour thrown in – like a logical successor to those systems.
Thanks again for all your reports (for various systems) + resource pages. You do a lot for the hobby.
|madaxeman||08 Jan 2017 8:56 a.m. PST|
I often think that if ADLG were able to overtly say it was DBx Successor system it would be a lot clearer where it was coming from for people considering it,,.