aapch45 | 12 Dec 2013 9:16 p.m. PST |
Hey everyone, I like to consider myself a casual wargamer. I try to stay away from tourneys and army lists as much as possible
. But after a few demo games of FOG I decided, why not give it a whirl? So in my demos all we covered was movement and basic combat. Nothing complex. So sell me on some of the finer points of the game. Why should I play FOG? (Aside from the fact that I want to try the tournament aspect) How is the command and control? Is the combat as slow and boggy as It was in my demo? Every tells me that LI and MC are invincible
thoughts? Let me know Thanks guys |
Who asked this joker | 12 Dec 2013 9:34 p.m. PST |
If you really are a casual wargamer, you are not going to like it. I will say this. You probably WILL like the computer version. It is hex based and fun to play. I just can't sell you on FoG if you are a casual player. It's just too complex. |
Rottcodd | 12 Dec 2013 9:46 p.m. PST |
I watched it being played once, and was bored. |
John the OFM | 12 Dec 2013 9:55 p.m. PST |
Medium cav are invincible? That doesn't sound good, and it doesn't sound like any Ancients rules I have ever played. They are usually arrow magnets. |
IanB3406 | 12 Dec 2013 11:42 p.m. PST |
There is no such thing as MC, So not sure what troop type is being referred to. Armoured cav? |
Temporary like Achilles | 13 Dec 2013 12:00 a.m. PST |
I hated the death rolls and the rule book layout and never played again, so can't help you, sorry! Cheers, Aaron |
vexillia | 13 Dec 2013 3:07 a.m. PST |
These articles might help: On Sunday, I played my first ever game of Field of Glory (FOG). Read more .. 2010 has seen me abandon DBMM for Field of Glory in a search of more fun in my wargaming. Read more .. Please note these refer to version 1 and not the more recent v2. -- Martin Stephenson The Waving Flag | Twitter | eBay |
Dexter Ward | 13 Dec 2013 3:21 a.m. PST |
I've no idea why one would think that Light Infantry and Medium Cavalry are unbeatable in FoG, especially as there's no such thing as Medium cavalry. It's a good set of rules; we use it for scenarios and refights of battles between historical opponents, and it works well. It's really not that complex, though as with most rules it takes a few games to get the rules right. We play ancients only occasionally (maybe twice a year) and find FoG ideal for that sort of casual play. We play in 25mm on a 6x4 table, and use a 30mm MU (we found 1 inch too small for 25mm, and 40mm too big for a 6x4 table) The only bad thing is what happens when you have combats between lines of units which don't align; that can get slow and messy. Other than that, I like the rules very much. |
(Stolen Name) | 13 Dec 2013 3:21 a.m. PST |
LI are invincible and make mincemeat of Knights |
Capitano Fevola | 13 Dec 2013 4:52 a.m. PST |
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skinkmasterreturns | 13 Dec 2013 5:43 a.m. PST |
The only tourneys I have ever played were DBA,and DBM a long time ago.I enjoy FOG very much.It has a steep learning curve and there are bunches of little exceptions to this and that rule/troop type,so I use the expanded index to help answer questions that arise.I dont find the game boring at all,in fact I find it can be nail biting in regards to melees that last awhile-who can hold on longer? The only other ruleset that I have played that did that was Tactica. |
kreoseus2 | 13 Dec 2013 12:53 p.m. PST |
I found it quite ponderous and slow. |
SECURITY MINISTER CRITTER | 13 Dec 2013 1:01 p.m. PST |
"You don't have to rebase if you already use WRG." sold me. |
Timotheous | 13 Dec 2013 1:07 p.m. PST |
My friends and I enjoy it very much, as the troop classifications and descriptions, and how they interact in the game, give a very authentic feel to it. Having an Impact phase at the beginning of the turn, and a melee phase at the end helps convey the dramatic charge of impetuous foot or mounted. What may look like a lot of inactivity to spectators is still interesting to the participants, as units get into combats which grind on from turn to turn, with morale falling , with or without visible casualties (stand removal), and leaders bolstering the morale of their units. Once a unit breaks, watch out! friendly units can be shaken by seeing their comrades break and run for the rear. The book layout can be confusing to some, for example, the movement rules are in one section, while their are separate sections dealing with the two phases of the turn which contain additional rules related to movement. Once I read them carefully they made sense. In no way is it as confusing as FoG Napoleonic! One more vote for FoG |
Sundance | 13 Dec 2013 7:21 p.m. PST |
I found the rules ponderous. Played and still play WRG 6th. Much easier IMO. |
aapch45 | 15 Dec 2013 1:27 p.m. PST |
I talked to my friend about the cavalry! I misquoted him. I meant to say armoured cavalry. I see a lot of back and forth on here
I might just have to turn my friend to the darkside, and convince him to play hail Caesar like the rest of us. |
Custor | 16 Dec 2013 9:00 a.m. PST |
Because it's fun. The balance between inf, cavalry and skirmishing is about right. Shooting vs melee decent. Luck vs skill decent. If being outplayed role a 6 and kill his general! Relatively simple once you get past the book. More rules than you can shake a stick at if you want to. QRS if you don't.
Play with someone who knows what they are doing and roles some sixes
.or 5's. |