"What exactly is FOG2? What changes were there?" Topic
7 Posts
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GGouveia | 27 Jan 2014 9:14 a.m. PST |
Hi I have FOG original and four of the books? I was not aware there was a FOG2. In summary what changes were made? Thanks, George
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Steve | 27 Jan 2014 9:43 a.m. PST |
If you go to this page link and click on the third news item "More details on FoG V2.0" you can see the list of changes. In summary: Skirmishers less slippery, with reduced ability to slow enemy movement and less ability to concentrate shooting without risk. Drilled troops less manoeuvrable and undrilled troops less unmanoeuvrable. Very large ("swarm") armies easier to break. Commanders limited in how many battle groups they can command as a battle line – making Field Commanders more worthwhile. Interpenetration anomalies prevented. Elephants improved. Close combat effects of superior armour reduced. Changes to rules for rear support and routing make historical multi-line formations more viable. Ability of high quality troops to keep fighting despite heavy losses reduced. Steve |
GGouveia | 27 Jan 2014 12:06 p.m. PST |
Thank you so much, so eratta instead of having to buy a new book, What a concept????????? ahem BF |
Fried Flintstone | 27 Jan 2014 4:41 p.m. PST |
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Dexter Ward | 07 Feb 2014 3:36 a.m. PST |
Well, you have to buy the new rulebook, but you don't need to replace any of your army lists. |
madaxeman | 07 Feb 2014 11:37 a.m. PST |
These aren't actual errata as such, just a summary of the changes. There isn't afaik a page-by page list of wording changes from 1.0, but you can work most of them out from that list anyway. |
Lagartija Mike | 15 Feb 2014 2:09 p.m. PST |
Close combat effectiveness of superior armor reduced? There's a reason FoG makes my skin crawl. F@cking generic. It's specific armor versus specific weapon type, plus other relevant factors. |
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