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"Does anyone understand HORSE FOOT & GUNS basing?" Topic


Horse, Foot and Guns

18 Posts

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CooperSteveatWork01 Sep 2007 4:17 a.m. PST

Can anyone make sense of Barker's codes?

eg Breechloader infantry 6s++3x202 (e.g 1870 Prussians)


Does that mean 6 figures evenly spaced along the back of the base, thus leaving maximum gap between them and 3 groups of skirmishers two wide and 2 deep?

Rifle 6s++6 (e.g. 1870 French) Is that a rear line of 6, as above and then a front line bunched together (in the middle of the base?) or have I got the bases bacxk to front?

Dammitboy01 Sep 2007 5:23 a.m. PST

I think it's actually a conspiracy thats being covered up by the Vatican.

CooperSteveatWork01 Sep 2007 6:05 a.m. PST

LOL!

CooperSteveatWork01 Sep 2007 7:36 a.m. PST

Does anyone actually play it?

the Gorb01 Sep 2007 7:41 a.m. PST

Try the HF&G Yahoo group:
link

Regards, the Gorb

CooperSteveatWork01 Sep 2007 8:36 a.m. PST

ThankS!

altfritz01 Sep 2007 9:55 a.m. PST

Nobody can make any sense of his writing. How can you expect them to when he starts using code?

John the OFM01 Sep 2007 2:28 p.m. PST

If you cannot understand Phil Barker's crystal clear prose, you are naught but an undereducated dense American. Shame on you.

And, that goes double for his secret code.

CooperSteveatWork02 Sep 2007 1:28 a.m. PST

"an undereducated dense American"

We Brummies get called lots of things, but I don't think that cap fits…

Connard Sage02 Sep 2007 2:26 a.m. PST

Brummie

Say no more

Mr Barker's timeless prose is perfectly clear* to me, a Blackcountryman


*Actually, that's a lie. It gives me a headache

Martin Rapier02 Sep 2007 12:25 p.m. PST

I just arrange the figures on the bases as I like rather than using Phils 'code' – they are only suggestions in any case. IRC there is is, some blurb in in the rules about how to interpret the code, but really, it should be fairly obvious what a bunch of 1870 Prussians or French look like….

Yes, I play HFG, just not the later version – it has become too fiddly and complicated. The treatment of 'brilliant' commanders is very original though.

JJS00103 Sep 2007 6:11 a.m. PST

It actually gives you a "key" above the basing guidelines. In this case its 6 skirmishers (in a skirmish line) at the front of the base and then 2 figure base depths (++) and then 6 figures (in line). This is for 6mm I take it? It's less complicated for the larger scales.

We use the rules a lot for Napoleonics, ACW, Boer War and Zulu War. I'd like to get into 7YW as well.

The rules work well for all the different periods and each period has a different "feel".

CooperSteveOnTheLaptop03 Sep 2007 11:40 a.m. PST

Have I got the Prussians right then? The little groups at the back?

(religious bigot)03 Sep 2007 11:22 p.m. PST

Little company columns. ++ means as big a gap as you can manage. So 6 skirmishers at the front, 3 little 2x2 columns as far back as possible. 6s++6 = 6 skirmishers at the front, a line of 6 close together as far back as possible.

CooperSteveatWork04 Sep 2007 2:04 a.m. PST

thanks!

CooperSteveatWork04 Sep 2007 4:55 a.m. PST

so i was interpreting code back to front…

CooperSteveatWork04 Sep 2007 7:12 a.m. PST

…says something about the clarity of the key…

CooperSteveatWork04 Sep 2007 7:54 a.m. PST

I'm logged to the yahoo site. I like the rules diagrams in the files.

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