CooperSteveatWork | 01 Sep 2007 4:17 a.m. PST |
Can anyone make sense of Barker's codes? eg Breechloader infantry 6s++3x202 (e.g 1870 Prussians) Does that mean 6 figures evenly spaced along the back of the base, thus leaving maximum gap between them and 3 groups of skirmishers two wide and 2 deep?
Rifle 6s++6 (e.g. 1870 French) Is that a rear line of 6, as above and then a front line bunched together (in the middle of the base?) or have I got the bases bacxk to front? |
Dammitboy | 01 Sep 2007 5:23 a.m. PST |
I think it's actually a conspiracy thats being covered up by the Vatican. |
CooperSteveatWork | 01 Sep 2007 6:05 a.m. PST |
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CooperSteveatWork | 01 Sep 2007 7:36 a.m. PST |
Does anyone actually play it? |
the Gorb | 01 Sep 2007 7:41 a.m. PST |
Try the HF&G Yahoo group: link Regards, the Gorb |
CooperSteveatWork | 01 Sep 2007 8:36 a.m. PST |
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altfritz | 01 Sep 2007 9:55 a.m. PST |
Nobody can make any sense of his writing. How can you expect them to when he starts using code? |
John the OFM | 01 Sep 2007 2:28 p.m. PST |
If you cannot understand Phil Barker's crystal clear prose, you are naught but an undereducated dense American. Shame on you. And, that goes double for his secret code. |
CooperSteveatWork | 02 Sep 2007 1:28 a.m. PST |
"an undereducated dense American" We Brummies get called lots of things, but I don't think that cap fits
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Connard Sage | 02 Sep 2007 2:26 a.m. PST |
Brummie Say no more Mr Barker's timeless prose is perfectly clear* to me, a Blackcountryman *Actually, that's a lie. It gives me a headache
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Martin Rapier | 02 Sep 2007 12:25 p.m. PST |
I just arrange the figures on the bases as I like rather than using Phils 'code' – they are only suggestions in any case. IRC there is is, some blurb in in the rules about how to interpret the code, but really, it should be fairly obvious what a bunch of 1870 Prussians or French look like
. Yes, I play HFG, just not the later version – it has become too fiddly and complicated. The treatment of 'brilliant' commanders is very original though. |
JJS001 | 03 Sep 2007 6:11 a.m. PST |
It actually gives you a "key" above the basing guidelines. In this case its 6 skirmishers (in a skirmish line) at the front of the base and then 2 figure base depths (++) and then 6 figures (in line). This is for 6mm I take it? It's less complicated for the larger scales. We use the rules a lot for Napoleonics, ACW, Boer War and Zulu War. I'd like to get into 7YW as well. The rules work well for all the different periods and each period has a different "feel". |
CooperSteveOnTheLaptop | 03 Sep 2007 11:40 a.m. PST |
Have I got the Prussians right then? The little groups at the back? |
(religious bigot) | 03 Sep 2007 11:22 p.m. PST |
Little company columns. ++ means as big a gap as you can manage. So 6 skirmishers at the front, 3 little 2x2 columns as far back as possible. 6s++6 = 6 skirmishers at the front, a line of 6 close together as far back as possible. |
CooperSteveatWork | 04 Sep 2007 2:04 a.m. PST |
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CooperSteveatWork | 04 Sep 2007 4:55 a.m. PST |
so i was interpreting code back to front
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CooperSteveatWork | 04 Sep 2007 7:12 a.m. PST |
says something about the clarity of the key
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CooperSteveatWork | 04 Sep 2007 7:54 a.m. PST |
I'm logged to the yahoo site. I like the rules diagrams in the files. |