Day of Battle
Day of Battle the Middle Ages places you in the role of a Medieval Warlord. You will raise and command your own army. The highest born knight, the uncertain mercenary, and the humble peasant all serve you in your cause, which is just and right. Day of Battle the Middle Ages continues with ground breaking rules systems. Ground scale is 10 yards to the inch. The focus of the game is the Warlord. Think of Charlton Heston in the movie of the same name to get the look and feel the game presents. Below you will find snippets of the new rules in fourth edition. Please drop me an e-mail if you have any questions or comments, we would like to hear from you.
• Works for both solo and multi-player games
• Proximity Movement bases movement on how near units are to one another
• Battle Line Morale tests the morale of whole wings of your army
• Motivation and Honor Points breathe historical life into the game
• Armies are summoned through a simulated feudal system
• Warlords grow in power and prestige in a campaign system that requires no maps, umpires or paper work
• Includes 8 armies from Feudal England to the Wars of the Roses
Units
Units are made up of 4 bases arranged 2 x 2 representing 200 to 400 men.
Bases use the English mounting system so there is no need to re-base to try Day of Battle.
Total unit frontage is 120mm for 25mm figures.
Combat Dice
Such dice are always a d6. These dice are per unit in combat and may be modified by combat dice modifiers.
The Weapon of Choice
Defined as a weapon or troop type that is superior in that situation. Use the first that applies.
Weapon of Choice
1. Trained pike or trained spear.
2. Knight, pike or defending spear.
3. Heavy cavalry.
4. Other close order cavalry.
5. Other close order infantry.
6. Other loose order infantry.