"Improving the Campaign system. " Topic
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|timurilank||19 Sep 2016 6:10 a.m. PST|
Readers may remember in May of this year I had posted information about a campaign developed for Post Punic War Hispania. This focused on the conquest and offered players more campaign activity than actual battles.
The recent series of historical match ups prompted me to think about modifying the rule set to handle a series of battles evolving from a campaign setting.
The maps and rule set have been streamlined and playing the campaign moves quickly enough that players can fight three or more battles in an evening.
A full play test based on a historical episode can be read at the blog.
|Terrement ||19 Sep 2016 7:50 a.m. PST|
|vtsaogames||19 Sep 2016 11:00 a.m. PST|
You have my attention. I eagerly await the finished rules.
|timurilank||19 Sep 2016 1:44 p.m. PST|
Thank you gentlemen.
The plan is to have the finished work uploaded to the Fanaticus Wiki by the end of next month.
The campaign system is simple and only two pages long yet it does require players to do a certain amount of research when designing their maps.
This topic is currently a thread at the new Fanaticus site, there you can read more background information and design philosophy.
|mghFond||19 Sep 2016 1:49 p.m. PST|
Ive been following this too, thanks for your work on this. Campaigns are great even if I seldom ever play in one.
|timurilank||20 Sep 2016 1:38 a.m. PST|
You will find an assessment of the campaign play test has been added to the same blog page.
Scroll further down to read.