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"Iron Throne at DragonCon" Topic

Hordes of the Things

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07 Jan 2017 7:22 p.m. PST
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Thomas Thomas29 Jul 2016 10:02 a.m. PST

The Iron Throne will be once again up for grabs at DragonCon in Atlanta on Saturday at 1:30 – 5:30.

Bring a 12 point starter army 25mm of any Westeros or Essos army. Or you can borrow one of mine. These can go fast so to insure your "in" I recommend bringing your own (I have at least 6 factions now and sometimes add more).

D3H2 at least three Big Battle rounds using modified King of the Hill tournament system.


mad monkey 129 Jul 2016 10:25 a.m. PST

Game system?

wminsing29 Jul 2016 10:33 a.m. PST

Lion Rampant, I think.


The Beast Rampant29 Jul 2016 10:52 a.m. PST

D3H2, I believe, is Mr. Thomas' own synthesis of DBA 3e and Hordes of the Things 2e.

Didn't the Greyjoy's take the Throne last year?

Winston Smith29 Jul 2016 11:11 a.m. PST

Oh. I thought you meant a real Iron Throne. grin

The Beast Rampant29 Jul 2016 11:15 a.m. PST

Ted Turner may bring it by.

wminsing29 Jul 2016 1:11 p.m. PST

Oh whoops, thinking of a different AGOT event I've seen! Yes, DBA/HoT mash-up is correct.


warhorse29 Jul 2016 2:25 p.m. PST

12 point army? Not 24?

Thomas Thomas01 Aug 2016 8:34 a.m. PST

Actual name of the version used is A Game of Fire and Ice. Its tailored to a certain well known fantasy world. It uses a subset of D3H2 (DBA 3.0 + HOTT 2.0) tailored to medieval fantasy settings (Fantisoricals). Its a good way to learn DBX mechanics in a less legaistic approach to the system.

Last year someone brought an Iron Throne (go to the new Fanaticus to see me sitting on it).

The Lannisters currently sit the Iron Throne having won it at Historicon (Liam & Daniel Deluce playing as Tommen and Tywin).

I only use Lion Rampart with heavy modifications and not for army level battles like these.

Hope to see you at DragonCon (Sat 1:30).

Yes you only need a 12 point starting House army. Each player then picks a 3 element ally from smaller house. Battle then commences if your on the winning side you get another 3 element ally, winners and losers get 4 points of replacements from home and you get half the value of your kills to buy mercs. You keep your survivors from first battle.

You then fight round 2 and repeat procedure (mercs must be rehired every battle). Weakest army is always joined by a sympathtic Paladin (Brienne, the Hound, Selmy etc.) Rounds go on till they kick us out.

So you can borrow one of my starting houses or paint up your own 12 point starter (I bring allies but feel free to create your own).


Oldgrumbler Supporting Member of TMP13 Aug 2016 6:05 p.m. PST

Is there an explanation of D3H2 posted somewhere. I Have played both games just need the comments on the updates of HOTT.

Thomas Thomas16 Aug 2016 12:46 p.m. PST


Contact me at to get a copy of D3H2 (you need a copy of DBA 3.0 to use).


Visceral Impact Studios07 Sep 2016 7:32 p.m. PST

Thanks to Tom for another enjoyable Game of Thrones event at DragonCon!

I didn't watch the entire series until this past spring so I enjoyed it even more this time as I understood who the characters were.

I'd also like to thank Melisandre for kicking butt for me as I played Stannis this year (we'll just forget that recent scene of you as an 800-year old hag…ewwww). House Stannis and allies won both sessions (Tom can provide details) and Melisandre made the game winning shot in the second session with an amazing 4-pip Fireball stonk.

In addition to running an enjoyable session he managed to recruit a new DBX player who clearly had a good time and really liked the rules. He was a WHFB veteran and commented on how much he liked the single opposed die rolls compared to the handful of multiple die rolls in WHFB. He was also my ally in the second session as my House Stannis rolled to victory (that was twice in one day…woohoo!).

I'm developing a standard set of tactics for Tom's DBX games: main line of blades-solid bow flanked by heavy cav and then light horse (historical battles) or flyers (fantasy battles) for flanking and locking targets for quick-kills. I also like arty/wizards to force an enemy to advance on my main line which usually looks like this:

Bld Bow Bow Bld Bow Bow Bld

It gives me two supported Bow shots and the Blade provide flank support to the bow.

Arty or a wizard goes on one flank, knights/LH/flyers on the other. Sort of a hammer and anvil approach.

I also like to set up a tent, some stools, a little fire, and make some smores for corner camping. If a corner isn't viable I like protected flanks for my main line and muddy fields in front of the arty/wizard and bows to slow an enemy advance.

Arty/wizard convince an enemy to advance, bows/arty/wizard break up their neat lines during their approach, mounted/flyers pin and flank isolated elements for quick kills. The idea is to never engage in a combat that I can't win through a flanking-supported quick kill (I have terrible die roll luck and need all the help I can get).

We recently had a going away session for Tom's college-bound son and these same tactics earned a victory there too for we Old Guys.

Anywho, thanks again to Tom for running a wonderful session. It's a load of work and much appreciated! His troops and setup are quite inspiring to we lethargic painters. :-D

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