Help support TMP

"Test game of 'To the Strongest!' Lite " Topic

To The Strongest!

7 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.

Back to the To The Strongest! Rules Board

159 hits since 9 Jan 2017
©1994-2018 Bill Armintrout
Comments or corrections?

Temporary like Achilles Inactive Member18 Sep 2013 5:47 p.m. PST

I recently finished a solo game based on Dertosa, 215 BC, trying out the latest lite version of the square-based rules that TMP's own BigRedBat has been working on for a while.

Despite my making a couple of mistakes, I thought the rules did a pretty good job, and the basic game engine should be able to handle the different armies of the era with just a little tweaking of stats and perhaps the introduction of the odd special ability when required.

The rules were quick playing but still had 'atmosphere' and there were decisions to make at the command and tactical levels that kept the brain engaged. Luck plays a role of course, but it looks as if skillful play will be rewarded.

If I were to describe them by comparison to other rules, I'd say they build on ideas from the WAB/Warmaster Ancients/Hail Caesar stable, from Commands and Colors: Ancients, from DBA and its offshoots, and combine these influences with features of the author's own invention.

If interested in reading the report, you can find it here.




Personal logo BigRedBat Sponsoring Member of TMP19 Sep 2013 3:30 a.m. PST

Thanks, Aaron, that is a very entertaining report! Much appreciated, Simon

Temporary like Achilles Inactive Member19 Sep 2013 6:49 a.m. PST

Cheers, Simon. Thank you for allowing me a squizz at the rules!

Who asked this joker19 Sep 2013 9:36 a.m. PST

Well done Aaron! Great report!

vtsaogames19 Sep 2013 6:17 p.m. PST

What size are units in this game? Or does that vary by size of squares used?

Temporary like Achilles Inactive Member19 Sep 2013 6:40 p.m. PST

Thanks, John!

vtsaogames: I used 4 x DBx stands for infantry and 2 x DBx for cavalry because my squares are 100mm x 100mm, but you could use units of whatever size you like provided that you can fit two into one of your square.

FWIW, in this game one unit of infantry equated to about 1100 real troops; cavalry units about half that.


Personal logo BigRedBat Sponsoring Member of TMP20 Sep 2013 2:04 a.m. PST

Hi Vtsao,

I've designed the game so that it can be played with a grid of size convenient to the player, depending upon what scale of miniatures he prefers and how many he has.

Hence in 28mm, one could play with a single 6cm-wide DBx element in an 8cm square, or two abreast in a 15cm square, or 3 abreast (as I mostly do) in 20cm. Likewise, it can be played with WAB-based miniatures. I am working on a 2mm army that can be played with on a 4cm grid.

If you want to know more, please drop me a line via the address on the front page of, there are pictures of a game a couple of posts down.

Best, Simon

Sorry - only verified members can post on the forums.