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"A To the Strongest! Punic Wars AAR" Topic

To The Strongest!

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152 hits since 9 Jan 2017
©1994-2018 Bill Armintrout
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Personal logo BigRedBat Sponsoring Member of TMP11 Mar 2015 4:52 p.m. PST

Mate Scrivs ran this game yesterday- it was another close one!



I love his Punic War armies! A full account can be found on his blog:


If you want to find out more about the rules, drop me a line via the address on the front of my blog


Cheers, Simon

Personal logo BigRedBat Sponsoring Member of TMP11 Mar 2015 4:54 p.m. PST

Whoops- sorry about the accidental crosspost to Medievals (although the rules do cover the medieval period, too).

KTravlos11 Mar 2015 11:53 p.m. PST

Looks great.

monger Inactive Member12 Mar 2015 4:10 a.m. PST

Do the rules use BIG bases like that as a standard? Kinda reminds me if Impetvs. Looks fantastic.

morrigan Inactive Member12 Mar 2015 4:39 a.m. PST

The rules use a square grid. You can just see the dots in the photos. You can use single or multiple bases that fit in the grid.

Personal logo BigRedBat Sponsoring Member of TMP12 Mar 2015 5:18 a.m. PST

Hi monger, the rules can use minis based for any system (even skirmish). But the bigger Impetus-style bases work very well with it as they can form attractive dioramas as Scrivs has shown here.

Best, Simon

monger Inactive Member12 Mar 2015 5:29 a.m. PST

Oh yeah. I forgot it uses a grid, so base size makes no diff. I admit, interesting concept, using a grid.

Question: What effect, if any, does the actual positioning of the bases within a square play? I mean, is there some way of showing troops are in a march column within the square, or double line, or something like that?

Personal logo BigRedBat Sponsoring Member of TMP12 Mar 2015 6:34 a.m. PST

Hi Monger,

Two units can share a square- one is in front for combat purposes. Sometimes the unit behind can provide supporting fire. When flank attacked, the attacker can chose which unit to hit.

Some units are called "deep", pike, for example. Only one of those can go in a square. There are also wedges for Companion and knights, and rhomboid for Thessalonians.

One can depict a unit in march formation but it doesn't have any impact on the game. There are march moves though, and units can move more quickly when at a distance from any enemies.

I'm happy to answer any more questions, either here or at the email address on my blog.

Best, Simon

monger Inactive Member13 Mar 2015 1:58 p.m. PST

Looks good. Also watched the Meeples episode you were on. Again, good stuff. I may look more into trying them out now :)

monger Inactive Member14 Mar 2015 5:11 a.m. PST

Here is a question: Are there any army lists? How does the rules work in that respect? Lists with points? Scenario driven, etc.

Personal logo BigRedBat Sponsoring Member of TMP14 Mar 2015 5:39 a.m. PST

Hi Monger, so far I've written over 50 army lists, and I publish one or two new ones most weeks. They can be downloaded for free from my shop, here:


There are a couple of army lists in the rule book, too. I recommend armies of around 125 points, which usually give around a dozen units, enough to be going on with for your first few games.

Best, Simon

GamesPoet Supporting Member of TMP18 Mar 2015 9:13 a.m. PST

Great looking figures!

I like the idea that there aren't any dice and rulers needed.

With the grid system, wondering what the dimensions are for an individual square, and how big of a table is needed for 25/28mm figures?

Personal logo BigRedBat Sponsoring Member of TMP18 Mar 2015 2:06 p.m. PST

Hi GamesPoet,

For a 28mm game a 15cm/6" grid works very well. In that case it can be played on a 6' by 4' table.

I sometimes play on that scale, and other times on a 20cm/8" grid on an 8' by 5'4" table.

It's a really flexible system, though. One could play with smaller units on a smaller table.

If there is anything else you want to know, you are welcome to drop me an email at the address on my blog

Best, Simon

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