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"To The Strongest Tutorial" Topic

To The Strongest!

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365 hits since 8 Jan 2017
©1994-2019 Bill Armintrout
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Red Beard Baron29 Sep 2016 7:41 a.m. PST

Hello all, I've made a tutorial video about the basic mechanics in the To The Strongest rule set as well as my thoughts on the system. If interested you can take a gander here:

YouTube link

Black Hat Miniatures29 Sep 2016 8:00 a.m. PST

Interesting video, but it looks like you have the activation sequence wrong.

When a unit fails an activation, the entire command's turn is now finished not just that unit's turn. So, when you failed the activation by selecting a 7 after a 10, the other two units in that command could not have moved.


Red Beard Baron29 Sep 2016 8:35 a.m. PST

You are quite right, I mixed up the homebrew rules I use with my students (since I have every kid in charge of one unit I allow each student to continue activating until they fail) with the official rules. Most embarrassing, let me get back to the editing.

Personal logo BigRedBat Sponsoring Member of TMP29 Sep 2016 10:14 a.m. PST

LOL Red Beard, I'll have a look later when edited. I get the rules wrong all the time and I wrote them!

olicana30 Sep 2016 12:17 p.m. PST

That is very funny. But don't worry, as Simon says, we are all guilty and I'd bet a pound to a penny that Simon has house rules of his own when not playing 'in public'. All rules are WIP, and all rules are just a tool box.

However you play, TTS rules are absolutely genius.

mollinary30 Sep 2016 1:00 p.m. PST


You are right , whatever it is that is the essence of a rule set which places it apart from others, this has it. The mechanisms are simple, but allow huge variations in troop types. It is possible to reproduce almost any army using them. But once you have, it takes time to learn how to use them. These are not just your traditional line up and have at 'em sort of rules, they ask for a bit more sophistication. Now, I may be a bit biased, as I am working with Simon on an ECW variant, but it is this characteristic which makes me think they are adaptable to many other periods. ECW is very rewarding, and as much fun as the original.


Personal logo BigRedBat Sponsoring Member of TMP30 Sep 2016 1:36 p.m. PST

Thanks for the kind words James. I don't have house rules, exactly, but I have a big big spreadsheet of experimental rules some of which will (in a couple of years time) make their way into a second edition. Others will be in the ECW variant that Andrew mentions, that'll be out in the spring.

BTW I have a rules sale on this weekend:-

TMP link

olicana30 Sep 2016 2:28 p.m. PST

Simon, no probs. Always happy to endorse TTS. It's an absolutely great set of "no argument rules". It produces a good narrative and makes sense all round. It's a fantastic set of rules and I'm surprised, given its mechanisms, it has not been adopted for 'competition' gaming.

I know that is not the market TTS was aimed at. It just strikes me as the perfect rule set for that kind of thing.

Perhaps there will be a TTS Worlds? What a thought Simon, though we will be looking on from the stands.

Personal logo BigRedBat Sponsoring Member of TMP30 Sep 2016 2:42 p.m. PST

Hi James, there IS a TtS! Worlds- the third annual Worlds will be at Chalgrove near Oxford next February. We had 16 or so players last year. It's a fun day and great for me as I come away with a list of loopholes that I need to close before the next one! It is competitive but not ruthlessly competitive.

Best, Simon

olicana30 Sep 2016 2:45 p.m. PST

Mollinary, hi,

I look forward to seeing what you come up with. I'm no longer (sold collection) an ECW / TYW gamer but I can see this system working very well for this period. Likewise, I could see it working for the Italian Wars, and though entirely different, I look forward to your rules for future thoughts.

olicana30 Sep 2016 2:52 p.m. PST

Simon, missed that!

Tell me you didn't play and umpire at the same time.

Personal logo BigRedBat Sponsoring Member of TMP30 Sep 2016 3:06 p.m. PST

LOL no I mostly observe. I usually get at least one game in, though, more if there are odd numbers.

I've been working on some adaptations for the Italian Wars, I'll send them to you when they are a bit more polished.

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