|Red Beard Baron||29 Sep 2016 7:41 a.m. PST|
Hello all, I've made a tutorial video about the basic mechanics in the To The Strongest rule set as well as my thoughts on the system. If interested you can take a gander here:
|Black Hat Miniatures||29 Sep 2016 8:00 a.m. PST|
Interesting video, but it looks like you have the activation sequence wrong.
When a unit fails an activation, the entire command's turn is now finished not just that unit's turn. So, when you failed the activation by selecting a 7 after a 10, the other two units in that command could not have moved.
|Red Beard Baron||29 Sep 2016 8:35 a.m. PST|
You are quite right, I mixed up the homebrew rules I use with my students (since I have every kid in charge of one unit I allow each student to continue activating until they fail) with the official rules. Most embarrassing, let me get back to the editing.
| BigRedBat ||29 Sep 2016 10:14 a.m. PST|
LOL Red Beard, I'll have a look later when edited. I get the rules wrong all the time and I wrote them!
|olicana||30 Sep 2016 12:17 p.m. PST|
That is very funny. But don't worry, as Simon says, we are all guilty and I'd bet a pound to a penny that Simon has house rules of his own when not playing 'in public'. All rules are WIP, and all rules are just a tool box.
However you play, TTS rules are absolutely genius.
|mollinary||30 Sep 2016 1:00 p.m. PST|
You are right , whatever it is that is the essence of a rule set which places it apart from others, this has it. The mechanisms are simple, but allow huge variations in troop types. It is possible to reproduce almost any army using them. But once you have, it takes time to learn how to use them. These are not just your traditional line up and have at 'em sort of rules, they ask for a bit more sophistication. Now, I may be a bit biased, as I am working with Simon on an ECW variant, but it is this characteristic which makes me think they are adaptable to many other periods. ECW is very rewarding, and as much fun as the original.
| BigRedBat ||30 Sep 2016 1:36 p.m. PST|
Thanks for the kind words James. I don't have house rules, exactly, but I have a big big spreadsheet of experimental rules some of which will (in a couple of years time) make their way into a second edition. Others will be in the ECW variant that Andrew mentions, that'll be out in the spring.
BTW I have a rules sale on this weekend:-
|olicana||30 Sep 2016 2:28 p.m. PST|
Simon, no probs. Always happy to endorse TTS. It's an absolutely great set of "no argument rules". It produces a good narrative and makes sense all round. It's a fantastic set of rules and I'm surprised, given its mechanisms, it has not been adopted for 'competition' gaming.
I know that is not the market TTS was aimed at. It just strikes me as the perfect rule set for that kind of thing.
Perhaps there will be a TTS Worlds? What a thought Simon, though we will be looking on from the stands.
| BigRedBat ||30 Sep 2016 2:42 p.m. PST|
Hi James, there IS a TtS! Worlds- the third annual Worlds will be at Chalgrove near Oxford next February. We had 16 or so players last year. It's a fun day and great for me as I come away with a list of loopholes that I need to close before the next one! It is competitive but not ruthlessly competitive.
|olicana||30 Sep 2016 2:45 p.m. PST|
I look forward to seeing what you come up with. I'm no longer (sold collection) an ECW / TYW gamer but I can see this system working very well for this period. Likewise, I could see it working for the Italian Wars, and though entirely different, I look forward to your rules for future thoughts.
|olicana||30 Sep 2016 2:52 p.m. PST|
Simon, missed that!
Tell me you didn't play and umpire at the same time.
| BigRedBat ||30 Sep 2016 3:06 p.m. PST|
LOL no I mostly observe. I usually get at least one game in, though, more if there are odd numbers.
I've been working on some adaptations for the Italian Wars, I'll send them to you when they are a bit more polished.