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"To the strongest rules question" Topic


To The Strongest!

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176 hits since 8 Jan 2017
©1994-2017 Bill Armintrout
Comments or corrections?

CptKremmen24 Nov 2016 4:03 a.m. PST

If a light infantry unit is charged by a heavy infantry unit it is forced to attempt to evade.

If it draws a card and fails the evade is it destroyed or does it stand and fight.

Please note this example is specific to a light unit being charged by a non light unit

I know that if the light unit CANT evade it is destroyed. Not sure about can evade but fail?

Ta

Andy

Personal logo BigRedBat Sponsoring Member of TMP24 Nov 2016 4:15 a.m. PST

Hi Andy,

If it fails to evade, the infantry try to hit it- if it survives this it is moved as if it had successfully evaded.

BTW the Yuku site hasn't stabilised so I will be setting a new forum up in the next few days on a more secure platform.

Best, Simon

CptKremmen24 Nov 2016 5:06 a.m. PST

Thanks Simon. Yuku doesn't seem very good.

we played our 1st game last night made a few small mistakes and one big one :)

Forgot cataphracts were lancers
Thought elephants took 2 hits instead of 1
missed the rule for pikemen not being the target of a battle back when they initiate combat.

now the biggy….
we thought if you did a rally attempt you just rolled the rally save and that was your activation… i.e. if you wanted to rally and needed a 6+ then if you succeeded you ended up with an activation card of at least 6 and if you failed your commands activation ended.

Re read more carefully now and can see you would normally do a rally activation on a 2+ and assuming that passes the commands activation is not ended whether the actual rally save passes or fails.

Quite a biggy not sure how i messed that up

I think this accounted for how slowly the game went :)


Andy

CptKremmen24 Nov 2016 5:15 a.m. PST

Most rules do not allow shooting into a melee combat.

Am I correct in thinking that because each melee ends after the appropriate units activation there is no restriction on shooting into units in combat because there can not be any other units in combat when a shooting unit activates?

Andy

mollinary24 Nov 2016 5:29 a.m. PST

Yes, as I see it you are right. When you activate a unit to shoot, the other units are not considered in combat, so, as long as you have a permissible line of fire, you can shoot at a unit adjacent to one of your own. In terms of choosing what order to activate your units, you might want to do the missile fire first, as any disorder it causes will weaken the enemy unit when it is engaged in melee, and only allow it to battle back on an 8+.

Mollinary

Personal logo BigRedBat Sponsoring Member of TMP24 Nov 2016 6:22 a.m. PST

Hi Andy,

Yes running rallying like that would certainly extend the game! Things like that are bound to happen the first time you play. In general we reckon to play a really big game (like yours or even larger) in around two and a half hours.

Some elephants do have 2 hits- the escorted variety.

In TtS! troops aren't assumed to be in melee continuously. Rather, both sides face each other until one charges; if the enemy don't break, both sides will pull apart to gather their breath. Sometimes there will be several such charges during a turn. Shooting might take place in the intervals between the charges.

Best, Simon

CptKremmen24 Nov 2016 8:37 a.m. PST

Thanks Guys, playing again next wednesday

This time I will be using a mithradatic army against my mates Seleucids.

We played with 160 points last night which is a lot for a 1st game.

Dropped it to 150 points for next week.

David Smith Supporting Member of TMP27 Nov 2016 6:14 a.m. PST

We are new to To the Strongest as well. I think Simon suggests 130 points as a good starting point, and also used for tournaments.

CptKremmen27 Nov 2016 6:28 a.m. PST

I did see that figure in the rules last night.

Once we have the hang of it I want 200+ point battles. One of the selling points for TTS is the ability to play big battles in a areasonable time :)

Personal logo BigRedBat Sponsoring Member of TMP27 Nov 2016 6:36 a.m. PST

Our recent Magnesia was 630 points (310 Roman, 320 Seleucids). We played this twice at Crisis in one day with some novice players on each side. Raphia is slightly larger at 646 points, again it can be played twice in a day.

Personal logo BigRedBat Sponsoring Member of TMP02 Dec 2016 7:57 a.m. PST

A quick note- the Yuku "To the Strongest" Forum is back up again BUT you have to clear your browsing data and cookies in order to get in to it.

Sorry - only verified members can post on the forums.