"The Witcher project – an update. " Topic
5 Posts
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06 Jan 2017 8:31 p.m. PST by Editor in Chief Bill
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timurilank | 12 Apr 2016 2:11 a.m. PST |
There is an update posted to the HOTT section at the Fanaticus Forum. link Text is complete for the scenarios, campaign and siege game and the army lists now include more options plus the beasts and monsters. No doubt these will all experience much re-writing after play testing. Cheers, Robert |
KTravlos | 12 Apr 2016 3:08 a.m. PST |
Wow Robert. That is swell work |
timurilank | 12 Apr 2016 3:01 p.m. PST |
Thanks KTravlos, The writing is nearly done and lacks only magic and much of this will no doubt be revised during play testing. Beasts and monsters are now sorted by HOTT classification. The Northern Kingdom maps should be done this week and the designing of castle top down plans and record sheets to track time, expenses and income will complete all the necessary drawings. Then months of play testing should bring the project to its end. |
mghFond | 12 Apr 2016 3:54 p.m. PST |
You and your projects, the way you throw yourself into them. I was in awe of your 3rd Century Roman one. I'm jealous. Though I myself hate magic and monsters, this work of yours is impressive too. |
timurilank | 13 Apr 2016 1:56 a.m. PST |
mghFond, Magic and monsters will have a similar employment as treated in the Witcher game series. This means mages and sorcerers, as advisors or court diviners, were generally not found on the battlefield unless the king were present. Monsters did not like to be disturbed during meal time and therefore found the "all you can eat" buffet after a battlefield more to their liking. During lean periods (no battles) monsters would prowl about the countryside creating havoc for supply trains and troops moving up to the front and these would make ideal scenarios to introduce new players to the game. |
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