"Oasis" Topic
5 Posts
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29 Dec 2016 2:24 p.m. PST by Editor in Chief Bill
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Guthroth | 29 Jan 2012 3:50 a.m. PST |
Hi In terms of what goes on the table top, what exactly should I be modelling if I want an oasis to feature in a game ? How big was an oasis in – let's say – the Libyan desert in the pre-BC era ? What sort of going would it be in game terms ? Pete |
Connard Sage | 29 Jan 2012 4:12 a.m. PST |
pre-BC era When's that then? What sort of going would it be in game terms ? Depends on the rules doesn't it? How big was an oasis An oasis is as big as an oasis is. Google is your friend
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Given up for good | 29 Jan 2012 4:48 a.m. PST |
For me they should give you: 1) Cover around the edge – both tree and bush cover 2) Some area of impassable terrain (unless you have swimmers) 3) Some area of difficult going – possible quicksand spots add a bit of fun 4) Habitation – maybe a caravan or small building / trade stand 5) Wild animals (esp at night) Size wise they can go from small:
to as big as you want (see Okavango Delta for an example) – do they play a major part on the table or just a feature? Being a fantasy player I always fancied a frog troop living in an oasis (so being able to cross / use the water) and have stated to collect the lead twice now! Have a look at these link for scatter terrain – a few of these around a blue patch may suffice? |
Plynkes | 29 Jan 2012 5:10 a.m. PST |
The most famous one in that region, Siwa, wouldn't fit on your tabletop.
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Martin Rapier | 29 Jan 2012 6:19 a.m. PST |
The main thing is, they have a wet bit in the middle and around the edges (unless tiny) there will almost always be vegetation and some form of human activity. The ones I've been to in North Africa to also all seem to be plagued with mosquitos. |
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