
"The Top 5 Reasons to Dislike DBMM" Topic
54 Posts
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| Nikator | 19 Oct 2011 1:37 p.m. PST |
All of the DBx series other than DBA suffer from the same diseases. First, they are like a HummVee run on a Focus engine. The basic game system won't handle the troop interactions at a bigger scale, so you need a nightmarish chart full of exceptions to make it work. I played a LOT of DBM, but for me DBMM was an em too far. Second, they are written in a style that rewards those with sentence diagramming skills and punishes those who just want to play a game. |
| AlanYork | 19 Oct 2011 5:12 p.m. PST |
I played DBMM on Monday in a game organised by a friend who owns the rules. The grading factors (superior, ordinary etc) and the combat results table seem massively complex, Lord alone knows how anybody remembers them all. I couldn't if I tried and I'm an ex DBM and DBR player. It's only Impetus that is keeping Ancients going at our club now, DBM became stale, FoG bores most of us (to be fair not all games with it are cr@p, some are actually quite fun but it bores me more often than it interests me) and DBMM seems to require a lot of looking up of charts to see what happens when Superior troops X lose to Inferior troops Y in an enemy bound but don't lose by double etc and so forth
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| Keraunos | 20 Oct 2011 1:41 a.m. PST |
out of interest, do DBMM players knock up their own cheat sheets that only show the effect for their own troops? |
| RobBrennan | 20 Oct 2011 5:22 a.m. PST |
Hi I haven't seen player-specific sheets. There is a QR sheet in rules and an updated one on dbmm.org.uk IMO if you play regularly it becomes second nature. I don't use any QR sheet and typically only have to look at the rules/CRT once or twice per game. The gradings are the same as DBM, except for superior troops. The combat table has quite a few patterns in it like the way that quick-kills generally occur only in own bound, etc. It is more complex than DBM but IMO it is the similarities that trip you up as things get merged in your brain. rgds rob |
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