Help support TMP


"Question for Veteran DBR players" Topic


De Bellis Renationis

2 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please do not use bad language on the forums.

For more information, see the TMP FAQ.


Back to the De Bellis Renationis Rules Board


Areas of Interest

Renaissance

Featured Hobby News Article


Featured Recent Link


Featured Ruleset

Cavaliers and Roundheads


Rating: gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Fighting 15's Teutonic Order Command 1410

Command figures for the 1410 Teutonics.


Featured Workbench Article


711 hits since 4 Jan 2017
©1994-2024 Bill Armintrout
Comments or corrections?

NickNorthStar17 Sep 2012 11:52 a.m. PST

I used to play the original DBR, left it for a long time, lost my rules, then bought version 2.0 to get back into it.

Of course the movement pip rules changed, and I have to say I find the '2 extra PIPs are expended if..' rule barely comprehensible. I asked about it and was told the rules change came from Mr Barker to close a loop hole in movement.

I'm playing DBR again with my Louis XIV 1672 figures, and I wondering whether to revert back to the version 1 rules, but I can't find a copy of them anywhere. Does any veteran reader recall the original PLAYER INITIATIVE POINT DICING section?

Nick
link

The Wargames Room17 Sep 2012 12:07 p.m. PST

Some of the differences included:

2 extra if: Moving an element of pikes or shot from overlap into front edge contact with the overlapped enemy's flank.

3 Pips to: Move a group more than 4 elements wise.

Personally I find version 2 works well. Movement of troops is generally methodical. Though the section on pip seperation is hard to get your head around at first.

Sorry - only verified members can post on the forums.