I wonder if that will be enough for people to start playing the game again? Or is this just the Barkers trying to keep a lame duck alive?
I stopped playing a few years ago. Not so much from a problem with the rules, but with the "chosen" approach to using them here in NZ. And interestingly, after viewing pictures of Cancon in Oz recently, I see they choose to play in the same style there.
I wonder if that is the problem. People don't understand the game as it was intended? When I played it in the UK, only a few times I will confess, we played it straight out of the book. But here in NZ and Oz, there is very much an attempt to make the game into DBM for renaissance.
NZ and OZ players please squeel now.
To put it simply, the reason I stopped playing, was that everyone wanted their battles to look like DBM games. And they still do.
Sixteenth century pikes deployed four deep instead of six or eight. 17th century armies only deploying in a single line, not the mutually supporting lines that the Dutch introduced and Gustavus Adolphus famously enhanced.
The main problem in the games I witness, is that no one uses the terrain properly. Most terrain bits are small even by 15mm scale, and the group here in NZ I play with play exclusively 25mm, but we use 15mm terrain sizes. I believe this was derived from special competition rules in the UK back in the 90s or noughties, so the finger of blame is not entirely on us.
Of course, what this means, is that everyone deploys in a long skinny line, with no supports, and pikes, no matter if they are 16th or 17th century, deployed four deep. The game then just becomes a DBM game using the DBR parameters.
I have read about this period extensively for close to 40 years, and I cannot think of (right now) any battles where terrain was not a significant player. When a quarter to half of your infantry forces take a minute to load and fire their pieces, using the terrain to protect them as much as possible, is really important.
I don't have the rules handy (major reno's going on so they are in a box somewhere) but I'm pretty sure the intro says the rules are neither DBA nor DBM. Yet that is how we play them.
Being a DBMM gamer, it is clear to me that MM is derived from DBR not DBM or DBA. I say that because both games are structured around perceived statistical outcomes. If type X fights type Y in circumstance B3, then the outcome is likely to be 999 in 60% of instances, 99 in 30% of instances, and, 9 in 10% of instances.
In DBMM the terrain setting phase of the game is designed to create a historical type battlefield, based on a series of rules and conditions. For such a broad period that is a challenge indeed, but it kind of works.
This approach to statistical outcomes and terrain setting to force close to historical deployments and tactics is derived directly from DBR, but with considerable enhancement.
Lots of people think DBR is fundamentally broken and a year or so ago there was a big discussion about how to fix it. Here in NZ we have dabbled a lot trying to fix some of the bits. In my mind, almost completely unsuccessfully.
Phil Barkers take on this is that the rules are not broken. And he is right, the rules cannot be broken as it appears that so many gamers choose to play them "out of context" to the way they are written. Therefore it is not possible to prove they are broken.
And he is also wrong, in that the context of the game is so thinly (not sure that is the right word) maintained through the rule set, it confuses people. Hence all the problems.
So to sum up, if I knew people were prepared to play the game the way it was intended (and here in NZ this could be achieved simply by playing the terrain system correctly) I might give it a go again. And I suspect a few more people would. However, if the same style of thinking is pursued as seems to be the tradition, I suspect this republishing will turn out to be a waste of time.
Thoughts?