I have done the Trojan War with both HOTT and DBA. The former allows for Heroes and gods to get into the action.
These games have been Big Battles
DBA
HOTT
Zeus and other gods and Paris with Helen
Ares on the field
Here is a full list as suggested to my by Chris Brantley (of Fanaticus). I did add a command of Amazons and one of Ethopians to Trojans and two more to Achaians, one was Ajax the Big. Thus there were 7 commands on a side, on 12 by 6 foot table, 12 players.
Achaians (40 elements)
Command 1: Agammenon of Mycenea -- 1xLCh/4Bd (CnC),
2xLHCh/4Bd, 4x4Sp, 1x2Ps
Command 2: Achilles of Phtia-- 1xLCh/4Bd (Gen), 6x4Wb, 1x2Ps
Command 3: Diomedes of Argos -- 1xLCh/4Bd (Gen), 1xLCh/4Bd,
4x4Sp, 2x2Ps
Command 4: Nestor of Pylos -- 1xLCh/4Bd (Gen), 1xLCh/4Bd, 4x4Pk,
2x2Ps
Command 5: Idomeneus of Crete -- 1xLCh/4Bd (Gen), 1xLCh/4Bd,
4x4Sp, 2x2Ps
Achaians fight as independent commands (i.e. you can't swap elements
between commands to create a chariot wing, etc.) Commands are
comprised of 8 elements each, and break when they lose 3 elements
and/or their general. Army breaks if Agammenon is killed and/or when
3 of 5 commands break. Each commander rolls 1D6-1 for PIPs (so it is
possible for a command to receive 0 Pips for a bound). Agammenon can
not reallocate pips/pip die among commands.
And for Trojans (36 elements):
Command 1: Hector (CnC) -- 4x LCh//4Bd, 4x4Sp, 2x2Ax, 2x2Ps
Command 2: Paris (Gen) -- 4x LCh//4Bd, 4x4Sp, 2x2Ax, 2x2Ps
Command 3: Sarpedon (Gen) -- 4x4Bd, 4x4Wb, 2x2Ax, and 2x2Ps
The commands of Hector and Paris are the native Trojans and
Dardanians. Hector can swap elements between his command and that of
Paris before the battle (resulting in uneven commands if desired), but
the elements of Sarpedon's command cannot be swapped.
Sarpedon's command includes the Lukka allies (blades), Ciccones
(Thracians)(ax and ps), and Carians (pirates)(Wb).
You could represent an element of Amazons just for fun in any of the
above commands as any of the available troop types.
Each command is the full 12 elements, and fights/breaks as normal.
Thus, the Achaians have better troops and slightly more of them, but
are handicapped by their command structure, whereas the Trojans should
have better command/control.