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"DBA/DBM Trojan War" Topic


De Bellis Multitudinis

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01 Jan 2017 11:08 p.m. PST
by Editor in Chief Bill

  • Crossposted to De Bellis Multitudinis board

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Inkpaduta11 Oct 2013 9:54 a.m. PST

I am familiar with the official army lists for the Trojan War but was wondering about variants to the lists or what is the make up of the armies you use for the Trojan War in DBA or DBM. Thanks.

Mooseworks811 Oct 2013 12:31 p.m. PST

Can't help you with DBA as I am a HOTT player and have never put one together but if did I would want lots of chariots as Kn with Hector as a Hero. Something like this:

Hector in Chariot (Hero)
4 Chariots (Kn)
4 Warband
2 Shooters

Here are some of the DBA "Fanaticii" players armies:
link

link

web.aanet.com.au/~djbii/trojans

link

Personal logo Bobgnar Supporting Member of TMP11 Oct 2013 12:40 p.m. PST

I have done the Trojan War with both HOTT and DBA. The former allows for Heroes and gods to get into the action.

These games have been Big Battles
DBA

picture

picture

HOTT
Zeus and other gods and Paris with Helen
picture

Ares on the field
picture

Here is a full list as suggested to my by Chris Brantley (of Fanaticus). I did add a command of Amazons and one of Ethopians to Trojans and two more to Achaians, one was Ajax the Big. Thus there were 7 commands on a side, on 12 by 6 foot table, 12 players.

Achaians (40 elements)

Command 1: Agammenon of Mycenea -- 1xLCh/4Bd (CnC),
2xLHCh/4Bd, 4x4Sp, 1x2Ps

Command 2: Achilles of Phtia-- 1xLCh/4Bd (Gen), 6x4Wb, 1x2Ps

Command 3: Diomedes of Argos -- 1xLCh/4Bd (Gen), 1xLCh/4Bd,
4x4Sp, 2x2Ps

Command 4: Nestor of Pylos -- 1xLCh/4Bd (Gen), 1xLCh/4Bd, 4x4Pk,
2x2Ps

Command 5: Idomeneus of Crete -- 1xLCh/4Bd (Gen), 1xLCh/4Bd,
4x4Sp, 2x2Ps

Achaians fight as independent commands (i.e. you can't swap elements
between commands to create a chariot wing, etc.) Commands are
comprised of 8 elements each, and break when they lose 3 elements
and/or their general. Army breaks if Agammenon is killed and/or when
3 of 5 commands break. Each commander rolls 1D6-1 for PIPs (so it is
possible for a command to receive 0 Pips for a bound). Agammenon can
not reallocate pips/pip die among commands.

And for Trojans (36 elements):

Command 1: Hector (CnC) -- 4x LCh//4Bd, 4x4Sp, 2x2Ax, 2x2Ps

Command 2: Paris (Gen) -- 4x LCh//4Bd, 4x4Sp, 2x2Ax, 2x2Ps

Command 3: Sarpedon (Gen) -- 4x4Bd, 4x4Wb, 2x2Ax, and 2x2Ps

The commands of Hector and Paris are the native Trojans and
Dardanians. Hector can swap elements between his command and that of
Paris before the battle (resulting in uneven commands if desired), but
the elements of Sarpedon's command cannot be swapped.

Sarpedon's command includes the Lukka allies (blades), Ciccones
(Thracians)(ax and ps), and Carians (pirates)(Wb).

You could represent an element of Amazons just for fun in any of the
above commands as any of the available troop types.

Each command is the full 12 elements, and fights/breaks as normal.
Thus, the Achaians have better troops and slightly more of them, but
are handicapped by their command structure, whereas the Trojans should
have better command/control.

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