Readers of the Witcher Project may remember my having taken a step back from developing a campaign rule set as it became overly complicated. The armies were completed, maps were made and four scenarios were ready for testing, but the rules truly needed a re-examination.
Rather than set myself in a situation filled with stress, I moved from the fantasy world to the ancient period and developed a basic campaign set that experienced a number of evolutions through 2016. The final product is a two page campaign rule set, available for download at the DBA Fanaticus Wiki, and with one page of optional stratagems our ancient games were flourishing.
While writing this, I took time to review the original Witcher campaign rules and decided I need not continue with them but use the ancient rule set together with the first Witcher scenario, the Southern Conquest.
If you have read the books then you are aware of the similarities between the witcher world and the Holy Roman Empire or better, the commercial centres, banking houses and noble families of Renaissance Italy.
This aspect fascinated me as players would be confronted with economic and social challenges in addition to the usual military campaign.
Sharing my time in the coming months is a similar campaign project set in the gunpowder era. To keep posts separate and convenient for the reader to return to, all developments for the Witcher project will be posted to the fantasy section link of the DBA Fanaticus Forum.
This will be fun.