|R1ch4rd||24 Dec 2014 4:16 a.m. PST|
We just did a review of the excellent sword and spear rules, worth a read if you are interested in ancient to medieval wargaming!
|DColtman||24 Dec 2014 6:56 a.m. PST|
Great review, spot on with our assessment – I think these are an outstanding set of rules and indeed force players to make difficult decisions and have great replay value. My one misgiving is how to cope with all the dice on the table if you use dice to mark order status, different dice to mark hits, and then roll yet another set of dice for combat, it can get cluttered and confusing even with different dice colours (and one of my mates is colour blind!). One solution is to use markers or dials for hits and orders.
|Midpoint||24 Dec 2014 7:16 a.m. PST|
|Sysiphus||24 Dec 2014 10:17 a.m. PST|
Agree with OP's report. I appreciate the basing compatibility with both Impetus and DBx.
I find a couple shallow boxes help with dice management.
|Not A Member Anymore||24 Dec 2014 10:40 a.m. PST|
Excellent summary of the rules. I have tried them with Classical, Dark Age and WOTR armies and they have worked fine in each case. Plenty of scope to reflect the differences in armies without over-complicating the game with special rules. Recommended.
|Zargon||25 Dec 2014 12:41 p.m. PST|
In agreement, here's hoping they gain universal credence. I do like them for what they say 'on the box' and that's a good thing as is the actual simple ease these are to pick up and the difficult and exciting decisions on dice placement.
An excellent set of rules that hopefully will bridge the whole 'ancients' bunch fo a good,easy,playable set, historical button counters? Well you will have to decide your self.
|Guthroth||26 Dec 2014 11:57 a.m. PST|
I agree with all the positive reports above. We have found them easy to pick up great fun.
|CptKremmen||09 Jan 2015 9:03 a.m. PST|
Hugr success at the Reading Wargames club (WAR)
|Bad Squiddo Games||10 Jan 2015 6:29 a.m. PST|
|miniatureperday||01 Mar 2015 4:13 p.m. PST|
I'm making little bases with sand and flock in the same basing scheme as the rest of my army. Maybe they'll get arrows stuck in the ground, or perhaps a small bush or whatever else. Sort of like casualty markers without blood, corpses or dropped weapons. These will work as the dice you put near units after they have activated. I find the dice pulled out of the back and rolled and placed to not be too many, but once you start having dice by every single unit near the end of a turn, it's a bit much.
|meledward23||07 May 2015 7:31 a.m. PST|
I picked these rules up recently. I really like the concepts behind them. A really unique activation that I look forward to trying out with the gaming pals.
|HANS GRUBER||07 May 2015 8:46 a.m. PST|
It's an interesting system. Perhaps it is too innovative for many people.
|1815Guy||10 Sep 2015 3:26 p.m. PST|
Drat, the link from the OP takes me to an Account Suspended message!
|barcah2001||11 Sep 2015 6:02 a.m. PST|
Yes, why the suspension? Like to read the review.
|Russ Lockwood||15 Sep 2015 2:01 p.m. PST|