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"CoE, HC, WaC......?" Topic

Hail Caesar

11 Posts

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6sided25 Mar 2011 3:21 a.m. PST

So which one do I go with???

All sound promising. My concern is that all seem unit focused, just like WaB, when in reality battle lines and their integrity were most important. I hate that way a single unit could spin around the field in WaB, so will any of these rules emphasise the line of battle?

Also, are all three of these rule sets basically approaching the same angle, ie, ultimately for 28mm figures using small amounts of units, rather than feeling grand in scope?

Perhaps I just need more coffee.


Condottiere25 Mar 2011 4:28 a.m. PST

What are these alien terms? CoE? HC?

Earthquake25 Mar 2011 4:39 a.m. PST

CoE = Clash of Empires
HC = Hail Caesar

Angel Barracks25 Mar 2011 4:39 a.m. PST

Call of Eggs
Heavy Cavalry
Warhammer Allied Carpets


brevior est vita25 Mar 2011 4:56 a.m. PST

CoE = Clash of Empires
HC = Hail Caesar
WaC = War & Conquest

Just three more in a well-established tradition of abbreviated ancients titles such as DBA, DBMM, FoG, WAB and WMA, just to name a few. wink


Hail Caesar is designed primarily for large, multi-player battles, while the other two appear to be closer to WAB in size and scope. HC has similar mechanics to the Black Powder horse-and-musket rules, with a number of key adjustments to "place more importance on holding a line and keeping supporting troops nearby." I am sure that others can provide information for CoE and WaC.

If you can't decide right now, then why not wait until all three have been released, and there are some player reviews and battle reports available? No need to make a hasty decision.


Condottiere25 Mar 2011 4:58 a.m. PST

I know… what ever happened to whole words? laugh

brevior est vita25 Mar 2011 5:01 a.m. PST

I know… what ever happened to whole words?

You mean like… TMP? wink

I am afraid that ship sailed a long time ago. Besides, isn't that what the TMP Glossary is for? grin

Who asked this joker25 Mar 2011 6:39 a.m. PST


CoE seems to be clearly influenced by WaB. There are even 3 rolls of the dice before a figure dies!

HC is more like BP. You take 6 hits and then start losing stands of troops. This method is actually something that appeared in Simon MacDowells Commitatus rules. Though he admits to getting the idea from somewhere else.

As for scale, play with what figure scale you like! The later Priestley games seem to require huge tables when played at full scale. You will want to cut everything by half to fit them on a 6X4 table anyway. That would be a perfect opening to use s smaller stand size and so forth, if you are so inclined.


PS. What is War and Conquest?

MajorB25 Mar 2011 7:14 a.m. PST

Hail Caesar is designed primarily for large, multi-player battles,

Since it is similar to Black Powder with the sane sort of mechanics it should work fine for smaller battles as well. I recently played an excellent BP game solo.

brevior est vita25 Mar 2011 7:51 a.m. PST

Margard I agree with you 100%, and I will be playing Hail Caesar solitaire as well. On the other hand, an affinity for big multi-player battles is one of several features that distinguishes HC from the others, at least IMHO.

John WaC is a new rule set designed by Rob Broom for Scarab Miniatures. It sounds like it will be released sometime this summer. You should be able to find more info using Google.


Scarab Miniatures25 Mar 2011 2:37 p.m. PST

Thanks Scott,

John- You can find out more about War and Conquest here and here where on our forum you will find some brief battle reports. We also have a yahoo group set up.
The new advert on our web site front page also mentions our new 28mm Greek range, best to give them a quick plug while I am typing before sending it to Bill later :)

kind regards

Rob Broom

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