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"Hail Caesar and Clash of Empires? Differences? Similarities?" Topic


Hail Caesar

10 Posts

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Action Log

31 Dec 2016 8:22 p.m. PST
by Editor in Chief Bill

  • Crossposted to Hail Caesar board


Areas of Interest

Ancients
Medieval

266 hits since 2 Jan 2017
©1994-2019 Bill Armintrout
Comments or corrections?

rdjackson78 Supporting Member of TMP23 Apr 2011 4:46 a.m. PST

With both being released a roughly the same time are there major differences in approach? Can either be used with15mm? Any help or information would be appreciated or if you can link me to a previous conversation that would be great as well. Thank You

Who asked this joker23 Apr 2011 5:56 a.m. PST

HC is unit based with casualties being "stamina" hits.

CoE is more similar to WAB with figure removal for casalties.

That's all I've gathered so far.

Also, most games can be played in any scale/size of figures.

brevior est vita23 Apr 2011 6:47 a.m. PST

Hail Caesar is similar in design to its cousin Black Powder (and their common ancestor Warmaster Ancients), although there are also a number of significant differences. From various online discussions, it sounds as if Clash of Empires shares a number of key design features with Warhammer Ancient Battles.

Apparently there is going to be a head-to-head comparison of the two new rulebooks in the next issue of Wargames, Soldiers & Strategy magazine.

Black Powder works great with 15mm figures, and I fully expect the same to be true for Hail Caesar.

Cheers,
Scott

rdjackson78 Supporting Member of TMP23 Apr 2011 7:20 a.m. PST

Thank you for the responses. Will definately have to get that issue of WSS. Thanks again
Rick

Midpoint23 Apr 2011 8:27 a.m. PST

CoE has a more structured approach to army lists [armies built from pre-defined blocks]. HC is essentially custom jobs with some example templates for individual unit types.

Shootmenow23 Apr 2011 2:21 p.m. PST

From what I've read and been told, both sets will be producing army lists in the future.
The rules are very different but there's no reason why you couldn't use the same army for both sets as basing shouldn't be an issue. I already have one and will be getting the other next week so they aren't an 'either – or' choice.

giblabman123 Apr 2011 3:06 p.m. PST

Comments from the authors at Salute seem to indicate that HC is going to be very much a game aimed at relaxed but thoughtful social gaming, while CofE is more competition oriented. The soon to be released War & Conquest sits, according to the author, somewhere between. definetly not a binary type decision – basing is similar with all the sets, I look forward to trying them all (but don't discount sticking with WAB).

Dexter Ward26 Apr 2011 6:45 a.m. PST

Clash of Empires looks very much like WAB 3.0.
Very similar mechanisms (roll to hit, roll to wound, roll to save), but with some nice differences; I'd think anyone who liked WAB will like CoE.
Hail Caesar is more an army-level sort of game, like Black Powder.

1815Guy06 May 2011 9:51 a.m. PST

Does CofE have those stoopid musician rules they had in WAB?

Stuart at Great Escape Games Sponsoring Member of TMP06 May 2011 1:19 p.m. PST

There are no pipes of doom or drums of despair in CoE.

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