"War and Conquest vs Clash of Empires?" Topic
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31 Dec 2016 8:05 p.m. PST
by Editor in Chief Bill
- Crossposted to War & Conquest board
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|D6 Junkie||17 Oct 2015 7:24 p.m. PST|
Can anyone give me an idea how the two rulesets compare?
Advantages and disadvantages of each one.
|waaslandwarrior||18 Oct 2015 5:54 a.m. PST|
Sorry, I can't help with War and Conquest.
We have played a lot of Clash of Empires games though, and Always had great games.
We played small conflict, from 750 points to huge battles with up to 5000 points.
There are several armylists free on the website, and a few supplements who are period specific (Crusades, Dark ages, Greek/Persian/Macedonian)
It'z been a while since we played the game, but we will play again soon I hope.
|TMPWargamerabbit||18 Oct 2015 9:36 a.m. PST|
I second Waaslandwarrior comments. COE is WAB without the heavy character influences, avoids some of the crazy army builds, and has clear outlined unit movements preventing players gaming the final close to contact. The movement deductions for wheeling to close really forces the players to "line up their unit properly before the final embrace… just like the historical units. None of the free flowing movements like the old WAB or similar ancient games. Players with WAB based armies have zero problems playing the COE rules. The free army lists posted on the Great Escape website plus the three supplement books provide hundreds of army lists.
Several scenarios and large battle AAR featured on my blog Wargamerabbit. Look under the scenario and AAR tabs for links. My group tends to play an ancients game once a quarter. We have an ancients convention scheduled this December.
Seen two games of W&C played out here on West coast USA. Those rules seem to be rare in use out here. Read several articles in gaming magazines. The movement seems to be more variable and free flowing compared to COE. Super character or leader influences. Units take hits and disorder levels… means more markers on the battlefield (personally dislike) vs. miniature removal in the WAB / COE world.
|Teklea2018||19 Oct 2015 2:11 p.m. PST|
This is a great article to give you an idea of how good War & Conquest is. Certainly what WAB should have been and no mistake!
As an aside, there is no need at all to use markers for WaC (it uses figure removal too, as per the old WAB style, which I also much prefer!), except for the push and shove bonus used in some ongoing combats, which most gamers make a little diorama of, using one of those great little dial markers that are pretty easy to come by :-)
If you played WAB and liked it, you'll absolutely love War & Conquest.
|wmyers||27 Oct 2015 9:29 p.m. PST|
War and Conquest is the Wargames Factory ruleset:
I am wishing now, after reading the above linked review, that I would have gotten it during one of their 50% off sales …
|Riddcowler58||05 Nov 2015 2:17 a.m. PST|
Played both (fortunately for me with both their authors as they live near me) and both are very good rule sets so it's always going to be a personal choice. As an earlier comment stated, these are what WAB should have been.
|Pattus Magnus||05 Nov 2015 8:14 a.m. PST|
WAC has never been a proprietary rule set by Wargames Factory, they were/are just a retail seller. Lots of other figure manufacturers also carry the WAC rules and it certainly is still in available (although not usually at 50% off – that would be a great bargain anywhere).
My understanding is that WAC is by the same fellow who owns Scarab Miniatures.
|Teklea2018||05 Nov 2015 11:47 a.m. PST|
@wmyers – As Pattus Magnus said, WF were only one of many re-sellers of War & Conquest. It is indeed a Scarab Miniatures rulebook, with Scarab being owned by Rob Broom, who was the General manager at Warhammer Historical Wargames before its demise :-(
Even at full price, you'll get so many years of cracking gaming out of the rulebook, that it's cheap as chips anyway and well worth the investment!