which scale figures?
warbands have two basic basing options.
3 figures or 4 figures per base – either is acceptable, makes no difference, a legacy of older basing systems.
units are oragnised into
elements,
sections
and units.
each element is frontage 60mm (25mm scale) or 40mm (15mm scale)- basic DBA basing, in other words.
your warbands will be 4 elements
- which is two sections, each section of one element behind the other and will deploy 2 sections side by side to make one unit
i.e. 120 or 80 mm frontage and a depth of either 60 or 40 mm with two rows of figures, or of 40 or 30 mm depth with two rows of figures – the latter being more common, but either acceptable due to 'other rules basing' legacys.
cavalry will deploy on exactly the same unit size footprint as infantry, but only have one row of figures- i.e. 6 figures.
for movement conveniance, it is usualy to base by section – i.e. split each unit in half by frontage, but it makes no difference, and is quicker to move if they are not.
skirmishers – you will need as many as you can buy to cover you from shooting – only one section makes a unit, or two elements.
60 or 40mm frontage and a depth of 60 or 40 mm – i.e. a square – with two rows of figures again (but only 4 figures in total, 2 x 2).
Light Cavalry – two sections of cavalry basies – 60/40 by 40/30, but only two figures per base, and where the cavalry must deploy both sections wide – to make the same footprint as your warband, light cavaalry may deploy one section behind the otehr – allowing greater wheeling.
armati 2 allows your core warband to deploy in the wings – make use of this, don't fight along the whole table – try to refuse a wing if you can with terrain and whatt not.
expect your first wave of warbands to die – and factor your break points accordingly.
You infantry hold and pin, and your better heavy cavalry should then break his cavalry and then roll up the flanks.
or you could roll a lot of good melee dice, and run him over – but that is doubtful, as if he is stationary the turn your infantry hit him, being phalanx, he will not be susceptable to your impetus.
and be careful about your compulsary warband charges at 9" range – they will sweep over your own skirmishers, and also pull you out of position if you are not careful.
win on the wings.