"L'art de la Guerre vs impetus " Topic
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Back to the ADLG (l'Art de la Guerre) Rules Board
30 Dec 2016 6:21 p.m. PST
by Editor in Chief Bill
- Crossposted to Impetus board
|The Young Guard ||07 Jul 2015 11:25 p.m. PST|
Has anyone played both games? I gather they are a different kettle of fish but what have people enjoyed the most?
How many bases/units are you looking for each game?
|Noss Calavera ||08 Jul 2015 5:19 a.m. PST|
Yes, I have played both. With LADG I prefer the command point system the most. I do like Impetus as well but I find some melee combat results could take a full strength heavy unit to break in one round of combat.
With regard to bases per army, its apples and oranges as Impetus has very large bases. It depends on the which army you use but an average 200 point game of LADG is about 20-25 stands.
To add to this, overall I found LADG to be a much more fluid rule system. It remind me a lot of a refined Armati. The difference being is the Command Point system makes you think more before you make your moves.
|TKindred ||08 Jul 2015 6:07 a.m. PST|
The only rules sets I am interested in playing are Impetus, Dux Bellorum, and WAB. I've found the systems I like and really see no interest in learning another one.
|stecal ||08 Jul 2015 7:16 a.m. PST|
I am liking Impetus more and more lately.
ADLG is definitely aimed at the control freak tournament players. I generally enjoy it except the ability to turn 90 or 180 and charge someone in the same move. This just makes cavalry armies too good.
|Marcus Brutus||08 Jul 2015 8:11 a.m. PST|
Interesting comment Noss because I'd say that Impetus reminds me a lot of Armati 2 in concept. Where Impetus shines is that it takes out the rigidity of Armati and instead encourages players to use larger groups through bonuses in movement and melee. Where I found Armati produces one basic game between two armies in Impetus every game is different. Impetus is definitely more luck based than some other sets since the outcomes in missile fire and melee are too wide to scope out. The overall effect is very fluid. It is possible for good quality heavy unit to break in one turn (but very unlikely and certainly almost impossible in one round of melee. More likely to occur over several rounds of melee through pursuit.) Some players like this, some don't. The net result is that you need to be skillful and lucky in Impetus to win. Skillful and unlucky and you often lose.
|Jcfrog ||08 Jul 2015 9:21 a.m. PST|
If you have a reasonable number of units, the unlucky factor statistically goes down in favor of skill.
Mind me it is a bit of the same in most games.
If the same chaps win the championships a lot, then skill does obviously overcome the luck part.
Impetus is brilliant.
If the number of minis is a pb, no one says you have to put many on bases, just as no one said you have to play with 8 cm bases, you can use half and divide all by half.
|The Young Guard ||08 Jul 2015 10:10 a.m. PST|
Number of minis isn't a problem. My mate and I are discussing the merits of large scale games for the dark ages. These two rules spark my interest so thanks for the feedback.
|Tarty2Ts||09 Jul 2015 6:23 p.m. PST|
Haven't played LADG yet but some friends have bought a set to try out which I intend to sit in on.
Will have to be pretty amazing to start trading blows with Impetus though ;-)