Help support TMP


"Ancient and Medieval Warfare" Topic


Ancient and Medieval Wargaming

13 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please use the Complaint button (!) to report problems on the forums.

For more information, see the TMP FAQ.


Back to the Ancient and Medieval Wargaming Rules Board


Areas of Interest

Ancients
Medieval

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Ancient and Medieval Wargaming


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Workbench Article

A Sumerian Four-Ass Chariot

Chocolate Fezian finds his bluff is called!


Featured Profile Article

GameCon '98

The Editor tries out this first-year gaming convention in the San Francisco Bay Area (California).


Featured Book Review


1,207 hits since 2 Jan 2017
©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
Who asked this joker25 Mar 2011 10:55 a.m. PST

Finished up my review of AMW on my blog today. Enjoy!

link

John

normsmith25 Mar 2011 1:13 p.m. PST

John – thanks for all the work that went into that. for thos liking the system, the author recently covered the napoleonic wars in a similar way.

like your blog. Norm

Dale Hurtt25 Mar 2011 1:18 p.m. PST

You should write an article for Slingshot so AMW can get in front of the Ancients world again.

Dale

Who asked this joker25 Mar 2011 1:33 p.m. PST

John – thanks for all the work that went into that. for thos liking the system, the author recently covered the napoleonic wars in a similar way.

like your blog. Norm


Come back every month (or there about) and I will have another review of yet another ancients game. Assuming my brain is not complete mush, I may do the same thing with some of my black powder rules.

You should write an article for Slingshot so AMW can get in front of the Ancients world again.

Dale

Not a lot of depth there in the game to write about. Maybe an extreme version complete with retreats and some of the mods I proposed? Even a points system might not be bad I suppose.

Who asked this joker25 Mar 2011 1:47 p.m. PST

Lets try again…this link…

link

The other link is a page which I deleted.

John

Dale Hurtt25 Mar 2011 2:01 p.m. PST

Neil proposed a handicapping system for AMW used in tournaments in Slingshot. New army lists would also be welcome, along with their special rules.

Actually, that is the one aspect that I am surprised you did not mention as a possible negative to the rules. People complain about the special rules of WAB, and yet AMW does the same thing.

Dale

Ten Fingered Jack25 Mar 2011 2:10 p.m. PST

I've been using AMW since ForgeWorld killed WAB with WAB2.

TKindred Supporting Member of TMP25 Mar 2011 3:06 p.m. PST

I stayed with WAB 1.5. Nothing there I didn't like, and so saw no reason to buy the next set.

quidveritas25 Mar 2011 3:25 p.m. PST

So what's the difference between AMW and WAB 2.0?

And for that matter, how are they alike?

mjc

religon25 Mar 2011 4:00 p.m. PST

AMW is more similar to Basic Impetus or DBA than WAB.

4 elements make a unit. 8 units make an army. (15mm DBA elements are what most use.)

No leadership rules in the game. Morale and unit matchups are the deciding factors much in the manner of DBA.

John's excellent review is detailed enough to get a sense.

I would take the game's author to task for a failure to clarify key aspects of the game in a more public manner than the magazines he chose. There is a schism on the Yahoo group regarding how units turn. John's interpretation is not shared by all players.

One very nice thing is that the book contains a lot of army lists. 40?

These are also the most popular armies that people collect in the four periods…Biblical, Classical, Dark Ages, and Medieval.

The actual rules are less than 20 pages if memory serves.

Who asked this joker25 Mar 2011 4:18 p.m. PST

The actual rules are less than 20 pages if memory serves.

Your memory serves. Less than 20 pages is correct. MUCH less. Like 6 pages per rules…plus army lists of course.

I wish to make a clarification. I had forgotten to add that their is a Charge sequence before movement. Essentially, charges and defensive shots go first. The other movemen and then other shooting and finally melee. Also, technically, the morale phase is a separate phase at the end of the turn. However, there is no need for that phase as you can just check morale after you lose a stand. Similarly, there is no need for a charge sequence. Just have charages move first and then have the applicable defensive shots.

John

Dale Hurtt25 Mar 2011 6:03 p.m. PST

There is a schism on the Yahoo group regarding how units turn. John's interpretation is not shared by all players.

That may be, but Neil (the author) makes it clear that pivoting is what he intended, as is stated several times in Slingshot. Some players just don't want to accept that. The movement rules don't work, as written, otherwise. Players may like some of the suggestions made to incorporate wheeling, but if they do so, they need to think through changing more than one rule.

Of course, Neil always states "do what you want with these rules".

So what's the difference between AMW and WAB 2.0? And for that matter, how are they alike?

There are numerous mechanical differences between AMW and WAB; they are really nothing alike in that context. My point was that AMW, like WAB, uses special rules that apply to units and army lists, like WAB. It is remembering all those special rules that some complain about with GW and PP products; AMW is not different in that regard.

AMW is more similar to Basic Impetus or DBA than WAB.

AMW is little like DBA. I can't speak for Basic Impetus. The only real "similarity" is a fixed army size (8 units for AMW versus 12 for DBA) and lack of points. After that, there are no real similarities. Certainly none mechanically.

The feel of an AMW army is more like WAB, to me, because of the special rules. A unit might not simply be "Heavy Infantry" with "Medium Armor", but also have special attributes (rules) by unit or army. Granted, the fixed army sizes and lack of points makes some armies better than others, in both AMW and DBA, but the better special rules and combinations of troop, armor, and weapon types makes some armies better than other in both AMW and WAB.

Dale

Who asked this joker25 Mar 2011 6:14 p.m. PST

Regarding special abilities, WAB has a good many to remember. AMW does not have so many. Most abilities are built right into the unit and affect how many dice a unit gets based on match-up. Others, of course, are the exceptions to the rule such as extra dice for charging.

Dale is right. The special rules can be a turn off to some but I did not mention that aspect as there really just aren't so many that you can't keep things straight in your head.

John

Sorry - only verified members can post on the forums.