"Crusader Rules from Crusader" Topic
5 Posts
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meledward23 | 24 Jun 2011 4:00 a.m. PST |
I have read one brief discussion on here about these. And that is about it. Anyone have any AAR or other reviews? How nice are the supplement books? |
aecurtis | 24 Jun 2011 7:10 a.m. PST |
I like 'em. I proofread the Macedonian and Punic Wars supplement for Mark. So I am not unbiased. But if nothing else, they have lots of pretty pictures, and that seems to be the primary criterion for rulesets these days. Allen |
Cornelius | 24 Jun 2011 1:43 p.m. PST |
I have used them once – they seemed OK. If I gamed more often I would use them more often! In fact, since then I have only played BKC – the two rulesets are not competing in the same market. |
Who asked this joker | 25 Jun 2011 7:59 a.m. PST |
Supplement books are nice, or at least the Macedonian and Punic Wars is. It has some nice information on the various armies and troops. I think these make good reference books even if you don't like the game. The game uses stands of troops and stands are removed as casualties, usually after receiving 3 hits. You roll handfuls of D10s to resolve combat. there is a basic to hit number (7 I think) and this number is modified based on quality, target armor, situational factors and so forth. A successful roll counts as 1 hit. A unit gets 1 or 2 dice per stand in the front rank. The final outcome is decided in a fashion similar to WAB. Count the difference in casualties plus other situational values and the difference of a roll of a D10. Look up the final total on a chart and do what it says. Losers will always be driven back at least a short distance. The sequence is simply the winner of the initiative moves a unit and fights before he moves his next unit. If he gets routed in a fight or fails to cause any damage to the enemy in a combat, his turn is over and play passes to the other player. I am remembering this off the top of my head as it has been a while since I've played. It is a decent set and is pretty easy to pick up. John |
Jeremy Sutcliffe | 28 Jun 2011 5:10 a.m. PST |
The interesting quirk is that it does not use the normal, all move, all, shoot, all, al fight all react. Unit by unit you go through move, shoot, fight react, and then move to the next unit. |
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