Last Updated
Mon Nov 15 19:47:42 PST 1999
Voters = 10

ANCIENTS VOTING RESULTS:
Rules Regularly Played - WRG Ancients


Favorite Rules
rulespercentage
Warhammer Ancient Battles40%
WRG Ancients20%
Athena10%
De Bellis Multitudinis10%
Might of Arms10%
Tactica10%

Rules Regularly Played
rules played regularlypercentage
WRG Ancients100%
Warhammer Ancient Battles50%
De Bellis Antiquitatis40%
Armati30%
De Bellis Multitudinis30%
Wargame Rules 1420-170020%
Archon10%
Athena10%
Might of Arms10%
Shock of Impact10%
Sword & Shield10%
Tactica10%
Universal Soldier10%

Number of Rules Regularly Played
number of rules played regularlypercentage
4 rules played50%
3 rules played20%
1 rules played10%
2 rules played10%
5 rules played10%

Rules Tried
rules played at least oncepercentage
WRG Ancients100%
De Bellis Antiquitatis67%
De Bellis Multitudinis67%
Warhammer Ancient Battles67%
Armati56%
Tactica56%
Wargame Rules 1420-170056%
Fast Play Rules For Ancient Warfare33%
Ancient Empires22%
Might of Arms22%
Shock of Impact22%
The Killing Ground22%
Ancients11%
Archon11%
Classical Hack11%
Gladiators11%
Legion11%
Siege11%
Spear & Shield11%
Sword & Shield11%
Wargame Rules for Entire Battles11%

Number of Rules Tried
number of rules playedpercentage
6 rules played33%
10 rules played22%
12 rules played11%
3 rules played11%
4 rules played11%
5 rules played11%

Voters, By Experience
level of experiencepercentage
Twenty Years or More44%
Up To Twenty Years44%
Novice11%

Voters, By Region
regionpercentage
North America70%
Europe20%
Africa10%

Voters, By Setting
usual game settingpercentage
With a friend or two70%
At the local game store20%
At the local club10%

Number of Armies
number of armies owned or usedpercentage
3 army/armies20%
9 army/armies20%
10 army/armies10%
15 army/armies10%
18 army/armies10%
2 army/armies10%
6 army/armies10%
68 army/armies10%

Armies Owned/Used
armies owned or usedpercentage
Early Imperial Roman40%
Gallic40%
Later Hoplite Greek40%
Marian Roman40%
Alexandrian Macedonian30%
Ancient British30%
Ancient Spanish30%
Early Byzantine30%
Early Indian30%
Early Roman30%
Early Seleucid30%
Late-Roman East30%
Late-Roman West30%
Middle Imperial Roman30%
New Assyrian30%
Sub-Roman British30%
Thracian30%
Alexandrian Imperial20%
Camillan Roman20%
Early German20%
Early Gothic/Vandal20%
Early Hoplite Greek20%
Early Sassanid20%
Early Saxon20%
Hellenistic Greek20%
Hunnic20%
Later Achaemenid Persian20%
Later Carthaginian20%
Later Macedonian20%
Later Sassanid20%
Later Seleucid20%
Macedonian Early Successor20%
Mede20%
New Babylonian20%
New Kingdom Egyptian20%
Numidian20%
Parthian20%
Patrician Roman20%
Polybian Roman20%
Skythian20%
Alan10%
Antigonid10%
Bactrian and Indo-Greek10%
Burmese10%
Caledonian/Pictish10%
Ch'in Chinese10%
Dacian10%
Dark Age and Geometric Greek10%
Early Achaemenid Persian10%
Early Assyrian10%
Early Carthaginian10%
Early Frankish10%
Early Hebrew10%
Early Libyan10%
Early North Greek10%
Early Northern Barbarian10%
Early Ptolemaic10%
Early Spartan10%
Early Syrian10%
Eumenid10%
Galatian10%
Han Chinese10%
Jewish Revolt10%
Kushite Egyptian10%
Later Libyan10%
Later Ptolemaic10%
Later Visigothic10%
Libyan Egyptian10%
Lydian10%
Lysamachid10%
Maccabean Jewish10%
Middle Anglo-Saxon10%
Neo-Elamite10%
Nubian10%
Old & Middle Kingdom Egyptian10%
Philistine10%
Pontic10%
Pyrrhic10%
Saitic Egyptian10%
Samnite/Umbrian10%
Slav10%
Three Kingdoms Chinese10%

Periods Played
periodpercentage
Greece70%
Rome60%
Decline of Rome40%
Competitive/Tournament30%
Persia30%
What-If30%
Assyria20%
Egypt20%
India20%
China10%
Hittite10%

Number of Periods Played
number of genres/periods playedpercentage
2 periods40%
4 periods30%
3 periods20%
8 periods10%

Scales Used
figure scalepercentage
25mm90%
15mm80%
20mm20%
1/72nd scale10%
6mm10%

Number of Scales
number of figure scale(s) used
(per person)
percentage
2 figure scale(s) used50%
3 figure scale(s) used30%
1 figure scale(s) used20%

RECENT BATTLE REPORTS
derek ian de villiers

Played DBM Late Roman Eastern (me) against Horse Barbarians - I got slaughtered! He used heavy cavalry to punch a hole in my battle line splitting my right flank off from the rest of my army. My knights were on my left flank and they could not really catch his light cav - largely useless. My right flank consisted of cav - he killed these first! and aux supported by psiloi (later died fast); my general was the last to die of cav, whereupon the whole command became demoralized. He sent 5 elements into my rear and they killed by baggages, by which time I had lost one third of my command. I felt quite despondent!

I could use some advice on how to play with a Roman army! [7 Sep 1999]

steve dungworth

Roman Civil war with 3 legions per side (25mm) legions being about 150 figures strong in a fairly rough terrain with key objectives set for each side to obtain by set moves. A very hard fought battle over about 6 hours one Saturday. Result I acheived my objectives but suffered very heavy casualties so really a pyrric victory in that sense. My opponents failed to hit their objectives and also suffered heavy casualties (we only had about 2% difference). Using Athena ancient rules [19 May 1999]

Rick Wall

Roman vs Egyptian/Roman in a semi desert battle with low hills and asingle oasis. The Egyptians were flanked and crushed by two chorts before their Roman alllies coud interven. [03 Jun 1999]

Tom Keegan

The last game I played was Sung Chinese against Burmese. I lost right from the set up. I focused to much on my opponents elephants and went for the large units of 48 figures. I did not have a long enough line to protect my flanks appropriatly and was quickly obliterated. [30 Apr 99]

John P. Winkler

The last game wasn't Entirely Historical. I pitted my Late Roman Army (15mm) against my friend's, Rick's, Early Imperial Roman Army. We played using Warhammer Ancients Battles. It looked as if I might have an easy victory (with the use of Hun allies; they are great in this set) until one of my legions failed moral. At that point most of my army followed. [4 Apr 99]

Mitch Berdinka

We played an eastern Roman Legion against a western Legion using DBA rules. The more numerous cavalry in the eastern army was a definite advantage enabling an easy win, though not before the other side had wiped out one of the cohorts by some really hoy die rolls. [3 Apr 99]

Dan Dione

Late Assyria vs. Babylonian revolt. The Babylonians attempted to hold a stream line against the Assyrians entering at uncertain locations in column of march. The Assyrians came in at the far left flank among the low hills and got hung up against good mountain auxiliaries. The Assyrian cavalry commander overextended his attack and was taken in the flank by Midianite camel scouts. The cavalry broke and fled back through the non-yet-deployed archer line, which found its morale shaking. The Babylonian general then moved his reserve horse in against the weakened line and routed it with another flank attack. The Assyrian army then withdrew in reasonable order. If the Assyrian commander had been more patient in the advance and deployed properly on arrival, the results would probably have been very different. The best Assyrian troops, the veteran palace spear/archer units, never got into the battle. Cohort and Phalanx 0.5 (house rules). [31 Mar 99]

tim haslam

persian vs indian. that persian 'spara' formation is formidable! a few people (including jervis) have said they think elephants are too powerful, i disagree my ellies suufer badly from massed bow fire and tend too run, sorry 'stampede' off the table carrying my boss with them argh! [31 Mar 99]

Chris Fielitz

My ancient British took on a friend's Later Hoplite Greeks using WRG 7th edition rules. It was a nasty fight. I crushed his peltasts, but his hoplite ranks held off my charging warbands. [30 Mar 99]

Jim Clarke

Warhammer Ancients: Roughly 3000 points Normans vs. Later Sassanids.

WAB was selected as my favorite largely because of the numerous problems with the remainder of the rules currently available. The ideal set of rules for me would combine the best elements of WRG 7th and DBM. WAB is not ideal, but at least it is enjoyble to play. Overall it it probably too much of a step back in terms of simplicity, but as said, it is fun. The ideal set of rules should be unit based (not element based), incorporate fatigue into shooting and combat, and have some limitation on command and control (DBM does a good job at this). The rules in turn should not require a fixed number of units per army or a fixed army list per army. Finally the ideal rules should be clearly written (i.e., not written by Phil Barker), and have a well organized index that allows quick resolution of questions as they arise, and should not have an excesivley complicated series of modifiers to any combat, shooting, or morale resolution. [30 Mar 99]