Last Updated |
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Mon Nov 15 19:47:42 PST 1999 |
Voters = 10 |
ANCIENTS VOTING RESULTS:
Rules Regularly Played - WRG Ancients
Favorite Rules | ||
---|---|---|
rules | percentage | |
Warhammer Ancient Battles | 40% | |
WRG Ancients | 20% | |
Athena | 10% | |
De Bellis Multitudinis | 10% | |
Might of Arms | 10% | |
Tactica | 10% |
Rules Regularly Played | ||
---|---|---|
rules played regularly | percentage | |
WRG Ancients | 100% | |
Warhammer Ancient Battles | 50% | |
De Bellis Antiquitatis | 40% | |
Armati | 30% | |
De Bellis Multitudinis | 30% | |
Wargame Rules 1420-1700 | 20% | |
Archon | 10% | |
Athena | 10% | |
Might of Arms | 10% | |
Shock of Impact | 10% | |
Sword & Shield | 10% | |
Tactica | 10% | |
Universal Soldier | 10% |
Number of Rules Regularly Played | ||
---|---|---|
number of rules played regularly | percentage | |
4 rules played | 50% | |
3 rules played | 20% | |
1 rules played | 10% | |
2 rules played | 10% | |
5 rules played | 10% |
Rules Tried | ||
---|---|---|
rules played at least once | percentage | |
WRG Ancients | 100% | |
De Bellis Antiquitatis | 67% | |
De Bellis Multitudinis | 67% | |
Warhammer Ancient Battles | 67% | |
Armati | 56% | |
Tactica | 56% | |
Wargame Rules 1420-1700 | 56% | |
Fast Play Rules For Ancient Warfare | 33% | |
Ancient Empires | 22% | |
Might of Arms | 22% | |
Shock of Impact | 22% | |
The Killing Ground | 22% | |
Ancients | 11% | |
Archon | 11% | |
Classical Hack | 11% | |
Gladiators | 11% | |
Legion | 11% | |
Siege | 11% | |
Spear & Shield | 11% | |
Sword & Shield | 11% | |
Wargame Rules for Entire Battles | 11% |
Number of Rules Tried | ||
---|---|---|
number of rules played | percentage | |
6 rules played | 33% | |
10 rules played | 22% | |
12 rules played | 11% | |
3 rules played | 11% | |
4 rules played | 11% | |
5 rules played | 11% |
Voters, By Experience | ||
---|---|---|
level of experience | percentage | |
Twenty Years or More | 44% | |
Up To Twenty Years | 44% | |
Novice | 11% |
Voters, By Region | ||
---|---|---|
region | percentage | |
North America | 70% | |
Europe | 20% | |
Africa | 10% |
Voters, By Setting | ||
---|---|---|
usual game setting | percentage | |
With a friend or two | 70% | |
At the local game store | 20% | |
At the local club | 10% |
Number of Armies | ||
---|---|---|
number of armies owned or used | percentage | |
3 army/armies | 20% | |
9 army/armies | 20% | |
10 army/armies | 10% | |
15 army/armies | 10% | |
18 army/armies | 10% | |
2 army/armies | 10% | |
6 army/armies | 10% | |
68 army/armies | 10% |
Armies Owned/Used | ||
---|---|---|
armies owned or used | percentage | |
Early Imperial Roman | 40% | |
Gallic | 40% | |
Later Hoplite Greek | 40% | |
Marian Roman | 40% | |
Alexandrian Macedonian | 30% | |
Ancient British | 30% | |
Ancient Spanish | 30% | |
Early Byzantine | 30% | |
Early Indian | 30% | |
Early Roman | 30% | |
Early Seleucid | 30% | |
Late-Roman East | 30% | |
Late-Roman West | 30% | |
Middle Imperial Roman | 30% | |
New Assyrian | 30% | |
Sub-Roman British | 30% | |
Thracian | 30% | |
Alexandrian Imperial | 20% | |
Camillan Roman | 20% | |
Early German | 20% | |
Early Gothic/Vandal | 20% | |
Early Hoplite Greek | 20% | |
Early Sassanid | 20% | |
Early Saxon | 20% | |
Hellenistic Greek | 20% | |
Hunnic | 20% | |
Later Achaemenid Persian | 20% | |
Later Carthaginian | 20% | |
Later Macedonian | 20% | |
Later Sassanid | 20% | |
Later Seleucid | 20% | |
Macedonian Early Successor | 20% | |
Mede | 20% | |
New Babylonian | 20% | |
New Kingdom Egyptian | 20% | |
Numidian | 20% | |
Parthian | 20% | |
Patrician Roman | 20% | |
Polybian Roman | 20% | |
Skythian | 20% | |
Alan | 10% | |
Antigonid | 10% | |
Bactrian and Indo-Greek | 10% | |
Burmese | 10% | |
Caledonian/Pictish | 10% | |
Ch'in Chinese | 10% | |
Dacian | 10% | |
Dark Age and Geometric Greek | 10% | |
Early Achaemenid Persian | 10% | |
Early Assyrian | 10% | |
Early Carthaginian | 10% | |
Early Frankish | 10% | |
Early Hebrew | 10% | |
Early Libyan | 10% | |
Early North Greek | 10% | |
Early Northern Barbarian | 10% | |
Early Ptolemaic | 10% | |
Early Spartan | 10% | |
Early Syrian | 10% | |
Eumenid | 10% | |
Galatian | 10% | |
Han Chinese | 10% | |
Jewish Revolt | 10% | |
Kushite Egyptian | 10% | |
Later Libyan | 10% | |
Later Ptolemaic | 10% | |
Later Visigothic | 10% | |
Libyan Egyptian | 10% | |
Lydian | 10% | |
Lysamachid | 10% | |
Maccabean Jewish | 10% | |
Middle Anglo-Saxon | 10% | |
Neo-Elamite | 10% | |
Nubian | 10% | |
Old & Middle Kingdom Egyptian | 10% | |
Philistine | 10% | |
Pontic | 10% | |
Pyrrhic | 10% | |
Saitic Egyptian | 10% | |
Samnite/Umbrian | 10% | |
Slav | 10% | |
Three Kingdoms Chinese | 10% |
Periods Played | ||
---|---|---|
period | percentage | |
Greece | 70% | |
Rome | 60% | |
Decline of Rome | 40% | |
Competitive/Tournament | 30% | |
Persia | 30% | |
What-If | 30% | |
Assyria | 20% | |
Egypt | 20% | |
India | 20% | |
China | 10% | |
Hittite | 10% |
Number of Periods Played | ||
---|---|---|
number of genres/periods played | percentage | |
2 periods | 40% | |
4 periods | 30% | |
3 periods | 20% | |
8 periods | 10% |
Scales Used | ||
---|---|---|
figure scale | percentage | |
25mm | 90% | |
15mm | 80% | |
20mm | 20% | |
1/72nd scale | 10% | |
6mm | 10% |
Number of Scales | ||
---|---|---|
number of figure scale(s) used (per person) | percentage | |
2 figure scale(s) used | 50% | |
3 figure scale(s) used | 30% | |
1 figure scale(s) used | 20% |
RECENT BATTLE REPORTS |
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derek ian de villiers |
Played DBM Late Roman Eastern (me) against Horse Barbarians - I got slaughtered! He used heavy cavalry to punch a hole in my battle line splitting my right flank off from the rest of my army. My knights were on my left flank and they could not really catch his light cav - largely useless. My right flank consisted of cav - he killed these first! and aux supported by psiloi (later died fast); my general was the last to die of cav, whereupon the whole command became demoralized. He sent 5 elements into my rear and they killed by baggages, by which time I had lost one third of my command. I felt quite despondent! I could use some advice on how to play with a Roman army! [7 Sep 1999] |
steve dungworth |
Roman Civil war with 3 legions per side (25mm) legions being about 150 figures strong in a fairly rough terrain with key objectives set for each side to obtain by set moves. A very hard fought battle over about 6 hours one Saturday. Result I acheived my objectives but suffered very heavy casualties so really a pyrric victory in that sense. My opponents failed to hit their objectives and also suffered heavy casualties (we only had about 2% difference). Using Athena ancient rules [19 May 1999] |
Rick Wall |
Roman vs Egyptian/Roman in a semi desert battle with low hills and asingle oasis. The Egyptians were flanked and crushed by two chorts before their Roman alllies coud interven. [03 Jun 1999] |
Tom Keegan |
The last game I played was Sung Chinese against Burmese. I lost right from the set up. I focused to much on my opponents elephants and went for the large units of 48 figures. I did not have a long enough line to protect my flanks appropriatly and was quickly obliterated. [30 Apr 99] |
John P. Winkler |
The last game wasn't Entirely Historical. I pitted my Late Roman Army (15mm) against my friend's, Rick's, Early Imperial Roman Army. We played using Warhammer Ancients Battles. It looked as if I might have an easy victory (with the use of Hun allies; they are great in this set) until one of my legions failed moral. At that point most of my army followed. [4 Apr 99] |
Mitch Berdinka |
We played an eastern Roman Legion against a western Legion using DBA rules. The more numerous cavalry in the eastern army was a definite advantage enabling an easy win, though not before the other side had wiped out one of the cohorts by some really hoy die rolls. [3 Apr 99] |
Dan Dione |
Late Assyria vs. Babylonian revolt. The Babylonians attempted to hold a stream line against the Assyrians entering at uncertain locations in column of march. The Assyrians came in at the far left flank among the low hills and got hung up against good mountain auxiliaries. The Assyrian cavalry commander overextended his attack and was taken in the flank by Midianite camel scouts. The cavalry broke and fled back through the non-yet-deployed archer line, which found its morale shaking. The Babylonian general then moved his reserve horse in against the weakened line and routed it with another flank attack. The Assyrian army then withdrew in reasonable order. If the Assyrian commander had been more patient in the advance and deployed properly on arrival, the results would probably have been very different. The best Assyrian troops, the veteran palace spear/archer units, never got into the battle. Cohort and Phalanx 0.5 (house rules). [31 Mar 99] |
tim haslam |
persian vs indian. that persian 'spara' formation is formidable! a few people (including jervis) have said they think elephants are too powerful, i disagree my ellies suufer badly from massed bow fire and tend too run, sorry 'stampede' off the table carrying my boss with them argh! [31 Mar 99] |
Chris Fielitz |
My ancient British took on a friend's Later Hoplite Greeks using WRG 7th edition rules. It was a nasty fight. I crushed his peltasts, but his hoplite ranks held off my charging warbands. [30 Mar 99] |
Jim Clarke |
Warhammer Ancients: Roughly 3000 points Normans vs. Later Sassanids. WAB was selected as my favorite largely because of the numerous problems with the remainder of the rules currently available. The ideal set of rules for me would combine the best elements of WRG 7th and DBM. WAB is not ideal, but at least it is enjoyble to play. Overall it it probably too much of a step back in terms of simplicity, but as said, it is fun. The ideal set of rules should be unit based (not element based), incorporate fatigue into shooting and combat, and have some limitation on command and control (DBM does a good job at this). The rules in turn should not require a fixed number of units per army or a fixed army list per army. Finally the ideal rules should be clearly written (i.e., not written by Phil Barker), and have a well organized index that allows quick resolution of questions as they arise, and should not have an excesivley complicated series of modifiers to any combat, shooting, or morale resolution. [30 Mar 99] |