Last Updated |
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Mon Nov 15 19:47:40 PST 1999 |
Voters = 7 |
ANCIENTS VOTING RESULTS:
Favorite Rules - Might of Arms
Rules Regularly Played | ||
---|---|---|
rules played regularly | percentage | |
Might of Arms | 100% | |
De Bellis Antiquitatis | 29% | |
Ancients | 14% | |
Archon | 14% | |
Armati | 14% | |
Classical Hack | 14% | |
Glutter of Ravens | 14% | |
Legio | 14% | |
Shock of Impact | 14% | |
Tactica | 14% | |
WRG Ancients | 14% | |
Warhammer Ancient Battles | 14% |
Number of Rules Regularly Played | ||
---|---|---|
number of rules played regularly | percentage | |
1 rules played | 29% | |
2 rules played | 29% | |
3 rules played | 14% | |
4 rules played | 14% | |
6 rules played | 14% |
Rules Tried | ||
---|---|---|
rules played at least once | percentage | |
Might of Arms | 100% | |
Tactica | 100% | |
WRG Ancients | 86% | |
De Bellis Antiquitatis | 71% | |
Armati | 57% | |
Ancient Empires | 43% | |
De Bellis Multitudinis | 43% | |
Fast Play Rules For Ancient Warfare | 43% | |
Archon | 29% | |
Classical Hack | 29% | |
Legion | 29% | |
Shock of Impact | 29% | |
Warhammer Ancient Battles | 29% | |
Ancient Warfare | 14% | |
Ancients | 14% | |
Glutter of Ravens | 14% | |
Holy Hack | 14% | |
Legio | 14% | |
The Killing Ground | 14% | |
Wargame Rules 1420-1700 | 14% |
Number of Rules Tried | ||
---|---|---|
number of rules played | percentage | |
6 rules played | 43% | |
10 rules played | 29% | |
12 rules played | 14% | |
5 rules played | 14% |
Voters, By Experience | ||
---|---|---|
level of experience | percentage | |
Twenty Years or More | 57% | |
Up To Twenty Years | 29% | |
Two to Three Years | 14% |
Voters, By Region | ||
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region | percentage | |
North America | 100% |
Voters, By Setting | ||
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usual game setting | percentage | |
With a friend or two | 57% | |
At the local club | 14% | |
At the local game store | 14% | |
Solitaire | 14% |
Number of Armies | ||
---|---|---|
number of armies owned or used | percentage | |
2 army/armies | 29% | |
10 army/armies | 14% | |
15 army/armies | 14% | |
25 army/armies | 14% | |
3 army/armies | 14% | |
5 army/armies | 14% |
Armies Owned/Used | ||
---|---|---|
armies owned or used | percentage | |
Camillan Roman | 43% | |
Early Imperial Roman | 43% | |
Late-Roman West | 43% | |
Patrician Roman | 43% | |
Sub-Roman British | 43% | |
Caledonian/Pictish | 29% | |
Early Frankish | 29% | |
Early German | 29% | |
Early Saxon | 29% | |
Late-Roman East | 29% | |
Later Carthaginian | 29% | |
Marian Roman | 29% | |
Middle Imperial Roman | 29% | |
Palmyran | 29% | |
Parthian | 29% | |
Scots-Irish | 29% | |
Ancient British | 14% | |
Ancient Spanish | 14% | |
Dark Age and Geometric Greek | 14% | |
Early Byzantine | 14% | |
Early Carthaginian | 14% | |
Early Gothic/Vandal | 14% | |
Early Hebrew | 14% | |
Early Ptolemaic | 14% | |
Early Sassanid | 14% | |
Early Seleucid | 14% | |
Early Spartan | 14% | |
Galatian | 14% | |
Gallic | 14% | |
Hunnic | 14% | |
Illyrian | 14% | |
Later Hebrew | 14% | |
Later Hoplite Greek | 14% | |
Later Ptolemaic | 14% | |
Later Sassanid | 14% | |
Mede | 14% | |
Middle Anglo-Saxon | 14% | |
Neo-Elamite | 14% | |
New Assyrian | 14% | |
New Babylonian | 14% | |
New Kingdom Egyptian | 14% |
Periods Played | ||
---|---|---|
period | percentage | |
Rome | 86% | |
Decline of Rome | 71% | |
Greece | 57% | |
Assyria | 29% | |
India | 14% | |
What-If | 14% |
Number of Periods Played | ||
---|---|---|
number of genres/periods played | percentage | |
3 periods | 43% | |
1 periods | 29% | |
4 periods | 29% |
Scales Used | ||
---|---|---|
figure scale | percentage | |
15mm | 86% | |
25mm | 71% |
Number of Scales | ||
---|---|---|
number of figure scale(s) used (per person) | percentage | |
2 figure scale(s) used | 57% | |
1 figure scale(s) used | 43% |
RECENT BATTLE REPORTS |
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Bob Bryant |
Aug. 20, 1999, Camillan Romans vs Early Seleucids, with 3 friends, using Might of Arms. It was a large game using units 2 stands wide. It was a classic setup with infantry in the center and cavalry on each wing. Each player took half the infantry on his side and the cavalry on one flank. The Seleucids weighted their cavalry on their right flank and swept away the opposing Roman cavalry after a few turns. The Seleucids also had two units of elephants mixed in with infantry to their right center. The Roman had terrible die rolls against them and they swept all before them--unusual for elephants. I was the Roman player on the right flank. The Roman and Seleucid cavalry on this flank neutralized each other. The infantry finally engaged in the center, but the Romans had lost too much on their left flank, so were outnumbered in the center. Most of the Romans routed, so we conceded the game. A twist for this game is that the Seluecids were stronger in Romans at the outset in points. The idea was that a Gallic flanking force would arrive and alter the balance. The Gauls appeared on the table but were too far away to get to the battle in time to help. [04 Sep 1999] |
Chuck Turnitsa |
Last ancients game was a 25mm meeting between Carthago and Rome, and it was glorious. There were stampeding elephants, skirmishers doing "rude" things in the scrub, and legionaires who (led by their commander) stood in the line until the last man died of blood loss!! By the way, the rules used were Might of Arms, which I highly recommend as a very fun rule set. Exploits of this and other battles can be seen at http://www.netcolony.com/members/odms under "After Action Reports". [03 Sep 1999] |
Michael Marconi |
Played Might of Arms - Roman civil wars. Used many game options. [03 Sep 1999] |
Mike Hillsgrove |
Romans vs Carthaginians, a training/teaching game for a frienbd using Might of Arms rules. Romans won by cracking the Carthaginian main battle line. [02 Sep 1999] |
Tom Glennen |
Might of Arms - a great game between carthagians and seleucids. The battle appeared to be a rout at one time. The game then swung back to the other side before eventually returning to the seleucids. As always, lots of fun. [17 Apr 99] |
Dan Dione |
Late Assyria vs. Babylonian revolt. The Babylonians attempted to hold a stream line against the Assyrians entering at uncertain locations in column of march. The Assyrians came in at the far left flank among the low hills and got hung up against good mountain auxiliaries. The Assyrian cavalry commander overextended his attack and was taken in the flank by Midianite camel scouts. The cavalry broke and fled back through the non-yet-deployed archer line, which found its morale shaking. The Babylonian general then moved his reserve horse in against the weakened line and routed it with another flank attack. The Assyrian army then withdrew in reasonable order. If the Assyrian commander had been more patient in the advance and deployed properly on arrival, the results would probably have been very different. The best Assyrian troops, the veteran palace spear/archer units, never got into the battle. Cohort and Phalanx 0.5 (house rules). [31 Mar 99] |
Jim McDaniel |
Ran solo effort to relieve Hadrian'Wall garrison of late Roman auxilia being attacked by Pictish confederation troops, using MOA. The reinforcements didn't make it to the fort and the garrison was overrrun. [31 Mar 99] |