Last Updated |
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Mon Nov 15 19:47:44 PST 1999 |
Voters = 20 |
ANCIENTS VOTING RESULTS:
Voters, By Experience - Twenty Years or More
Favorite Rules | ||
---|---|---|
rules | percentage | |
De Bellis Multitudinis | 20% | |
Might of Arms | 20% | |
Archon | 15% | |
Warhammer Ancient Battles | 15% | |
De Bellis Antiquitatis | 10% | |
Ancient Warfare | 5% | |
Armati | 5% | |
Athena | 5% | |
Classical Hack | 5% |
Rules Regularly Played | ||
---|---|---|
rules played regularly | percentage | |
Archon | 30% | |
De Bellis Antiquitatis | 30% | |
De Bellis Multitudinis | 30% | |
Might of Arms | 20% | |
WRG Ancients | 20% | |
Warhammer Ancient Battles | 20% | |
Classical Hack | 15% | |
Armati | 10% | |
Shock of Impact | 10% | |
Ancient Warfare | 5% | |
Ancients | 5% | |
Athena | 5% | |
Glutter of Ravens | 5% | |
Holy Hack | 5% | |
Legio | 5% | |
Phalanx & Legion | 5% | |
Sword & Shield | 5% | |
Wargame Rules 1420-1700 | 5% |
Number of Rules Regularly Played | ||
---|---|---|
number of rules played regularly | percentage | |
1 rules played | 35% | |
2 rules played | 35% | |
4 rules played | 20% | |
3 rules played | 5% | |
6 rules played | 5% |
Rules Tried | ||
---|---|---|
rules played at least once | percentage | |
WRG Ancients | 95% | |
De Bellis Antiquitatis | 75% | |
De Bellis Multitudinis | 70% | |
Tactica | 55% | |
Armati | 50% | |
Fast Play Rules For Ancient Warfare | 40% | |
Might of Arms | 40% | |
Archon | 35% | |
Shock of Impact | 30% | |
Warhammer Ancient Battles | 30% | |
Ancient Empires | 25% | |
Wargame Rules 1420-1700 | 25% | |
Legion | 20% | |
Classical Hack | 15% | |
Glutter of Ravens | 15% | |
Ancients | 10% | |
Holy Hack | 10% | |
Legio | 10% | |
The Killing Ground | 10% | |
Alea Iacta Est | 5% | |
Ancient Warfare | 5% | |
Gladiators | 5% | |
Siege | 5% | |
Spear & Shield | 5% | |
Sword & Shield | 5% | |
Wargame Rules for Entire Battles | 5% |
Number of Rules Tried | ||
---|---|---|
number of rules played | percentage | |
6 rules played | 20% | |
10 rules played | 15% | |
5 rules played | 15% | |
12 rules played | 10% | |
3 rules played | 10% | |
4 rules played | 10% | |
7 rules played | 10% | |
9 rules played | 10% |
Voters, By Region | ||
---|---|---|
region | percentage | |
North America | 63% | |
Europe | 21% | |
Western Pacific | 16% |
Voters, By Setting | ||
---|---|---|
usual game setting | percentage | |
With a friend or two | 65% | |
At the local club | 20% | |
At gaming conventions | 5% | |
At the local game store | 5% | |
Solitaire | 5% |
Number of Armies | ||
---|---|---|
number of armies owned or used | percentage | |
10 army/armies | 11% | |
3 army/armies | 11% | |
5 army/armies | 11% | |
12 army/armies | 5% | |
13 army/armies | 5% | |
15 army/armies | 5% | |
16 army/armies | 5% | |
18 army/armies | 5% | |
2 army/armies | 5% | |
27 army/armies | 5% | |
28 army/armies | 5% | |
43 army/armies | 5% | |
46 army/armies | 5% | |
6 army/armies | 5% | |
68 army/armies | 5% | |
9 army/armies | 5% |
Armies Owned/Used | ||
---|---|---|
armies owned or used | percentage | |
Later Carthaginian | 58% | |
Gallic | 53% | |
Marian Roman | 53% | |
Middle Imperial Roman | 47% | |
Alexandrian Macedonian | 42% | |
Early Imperial Roman | 42% | |
Late-Roman West | 42% | |
Later Hoplite Greek | 42% | |
Camillan Roman | 37% | |
Late-Roman East | 37% | |
Later Achaemenid Persian | 37% | |
Later Seleucid | 37% | |
Early Byzantine | 32% | |
Early Saxon | 32% | |
Later Sassanid | 32% | |
Patrician Roman | 32% | |
Sub-Roman British | 32% | |
Alexandrian Imperial | 26% | |
Ancient British | 26% | |
Early Achaemenid Persian | 26% | |
Early Carthaginian | 26% | |
Early Seleucid | 26% | |
Hunnic | 26% | |
Middle Anglo-Saxon | 26% | |
New Assyrian | 26% | |
Polybian Roman | 26% | |
Thracian | 26% | |
Ancient Spanish | 21% | |
Antigonid | 21% | |
Caledonian/Pictish | 21% | |
Early Frankish | 21% | |
Early German | 21% | |
Early Hoplite Greek | 21% | |
Early Ptolemaic | 21% | |
Early Sassanid | 21% | |
Eumenid | 21% | |
Later Macedonian | 21% | |
Later Ptolemaic | 21% | |
Lysamachid | 21% | |
Macedonian Early Successor | 21% | |
Pyrrhic | 21% | |
Bactrian and Indo-Greek | 16% | |
Dacian | 16% | |
Early Gothic/Vandal | 16% | |
Early Indian | 16% | |
Early Roman | 16% | |
Early Spartan | 16% | |
Hellenistic Greek | 16% | |
Hittite | 16% | |
Later Visigothic | 16% | |
Mede | 16% | |
Numidian | 16% | |
Parthian | 16% | |
Pontic | 16% | |
Skythian | 16% | |
African Vandal | 11% | |
Alan | 11% | |
Early Armenian | 11% | |
Early North Greek | 11% | |
Galatian | 11% | |
Gepid/Lombard | 11% | |
Italian Ostrogothic | 11% | |
Jewish Revolt | 11% | |
Maccabean Jewish | 11% | |
Moorish | 11% | |
New Kingdom Egyptian | 11% | |
Old & Middle Kingdom Egyptian | 11% | |
Palmyran | 11% | |
Scots-Irish | 11% | |
Slav | 11% | |
Bosphoran | 5% | |
Burmese | 5% | |
Campanian/Apulian | 5% | |
Ch'in Chinese | 5% | |
Chinese Border Nomad | 5% | |
Chou Chinese | 5% | |
Cyropaedic Persian | 5% | |
Dark Age and Geometric Greek | 5% | |
Early Assyrian | 5% | |
Early Canaanite | 5% | |
Early Hebrew | 5% | |
Early Libyan | 5% | |
Early Northern Barbarian | 5% | |
Early Rhoxolani Sarmatian | 5% | |
Early Syrian | 5% | |
Han Chinese | 5% | |
Hyksos | 5% | |
Illyrian | 5% | |
Kushite Egyptian | 5% | |
Later Libyan | 5% | |
Later Rhoxolani Sarmatian | 5% | |
Libyan Egyptian | 5% | |
Lydian | 5% | |
Mycenean & Minoan | 5% | |
Neo-Elamite | 5% | |
New Babylonian | 5% | |
Nubian | 5% | |
Philistine | 5% | |
Saitic Egyptian | 5% | |
Samnite/Umbrian | 5% | |
Syracusan | 5% |
Periods Played | ||
---|---|---|
period | percentage | |
Rome | 85% | |
Decline of Rome | 70% | |
Greece | 45% | |
What-If | 40% | |
Competitive/Tournament | 30% | |
Persia | 30% | |
Assyria | 25% | |
Egypt | 20% | |
Hittite | 20% | |
India | 20% | |
China | 5% |
Number of Periods Played | ||
---|---|---|
number of genres/periods played | percentage | |
3 periods | 40% | |
2 periods | 15% | |
4 periods | 10% | |
5 periods | 10% | |
8 periods | 10% | |
1 periods | 5% | |
6 periods | 5% | |
7 periods | 5% |
Scales Used | ||
---|---|---|
figure scale | percentage | |
15mm | 80% | |
25mm | 75% | |
6mm | 10% | |
20mm | 5% |
Number of Scales | ||
---|---|---|
number of figure scale(s) used (per person) | percentage | |
2 figure scale(s) used | 50% | |
1 figure scale(s) used | 40% | |
3 figure scale(s) used | 10% |
RECENT BATTLE REPORTS |
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Tony Barr |
Camapaign game from the Antiquity Campaign I run at the Humberside Wargames Society. I take the part of independent provinces when invaded by players. Yesterday I was Rhoxolani Sarmatians against the player controlled Sarmatians. I lost.... [19 Sep 1999] |
Michael Walsh |
DBM Ch'in vs Indians at 400pts, Ch'in spear centre rolled over the Indian centre of Bows and Elephants into the Indian camp whilst Chariots and cavalry of both sides skirmished indecisively. [17 Sep 1999] |
Britt Holtsclaw |
Phalanx & Legion. Club rules of the Bundaberg Wargames Society. Byzantines vs Arab Conquest. 15mm. Played on a 5' x 9' table. No terrain in the centre, but hills and some woods on both flanks. The armies are divided into 4 wings each, each moving when its card is pulled (like OTR). The terrain helped the Byzantines, since they had fewer, if heavier, units initially. By mid game, the Arabs had worked themselves around the Byz. left, allowing them to get behind that flank, which quickly collapsed. The Byzantine centre was unable to crush the arab centre before it also was engulfed, and the battle over. [15 Sep 1999] |
Bob Bryant |
Aug. 20, 1999, Camillan Romans vs Early Seleucids, with 3 friends, using Might of Arms. It was a large game using units 2 stands wide. It was a classic setup with infantry in the center and cavalry on each wing. Each player took half the infantry on his side and the cavalry on one flank. The Seleucids weighted their cavalry on their right flank and swept away the opposing Roman cavalry after a few turns. The Seleucids also had two units of elephants mixed in with infantry to their right center. The Roman had terrible die rolls against them and they swept all before them--unusual for elephants. I was the Roman player on the right flank. The Roman and Seleucid cavalry on this flank neutralized each other. The infantry finally engaged in the center, but the Romans had lost too much on their left flank, so were outnumbered in the center. Most of the Romans routed, so we conceded the game. A twist for this game is that the Seluecids were stronger in Romans at the outset in points. The idea was that a Gallic flanking force would arrive and alter the balance. The Gauls appeared on the table but were too far away to get to the battle in time to help. [04 Sep 1999] |
Mike Hillsgrove |
Romans vs Carthaginians, a training/teaching game for a frienbd using Might of Arms rules. Romans won by cracking the Carthaginian main battle line. [02 Sep 1999] |
steve dungworth |
Roman Civil war with 3 legions per side (25mm) legions being about 150 figures strong in a fairly rough terrain with key objectives set for each side to obtain by set moves. A very hard fought battle over about 6 hours one Saturday. Result I acheived my objectives but suffered very heavy casualties so really a pyrric victory in that sense. My opponents failed to hit their objectives and also suffered heavy casualties (we only had about 2% difference). Using Athena ancient rules [19 May 1999] |
Rick Wall |
Roman vs Egyptian/Roman in a semi desert battle with low hills and asingle oasis. The Egyptians were flanked and crushed by two chorts before their Roman alllies coud interven. [03 Jun 1999] |
Duane Yates |
A DBM match between my Middle Imperial Romans and an Ottoman Turkish army. Although the legionaries annhilated most of the Ottoman's Serbian Knight allies, the Serbian ally general managed to break through the ROman line to cause considerable damage, leading to a loss for my Romans... [29 May 1999] |
Rick Peterson |
Archon: Rome vs Gauls. Got me interested in Ancients again after being "turned " off for many years by the ahistorical matchups and c competition styles of play. Not the way I like to play historicals. [14 May 1999] |
Bob Eldridge |
My last ancients game was a solo playtest of my newly acquired Archon rules set-Romans versus Carthaginians. The game went smoothly and produced very historical results. The Roman cavalry on one flank got tangled up with Numidian light horse and never got into action, while the Spanish and Liby-Phoenician horse on the other flank made short work of the Italian horse opposite them and went on to strike the flank of the Roman infantry. The Roman infantry was winning in the center until the cavalry hit them, Although the Libyan heavy infantry had managed to fight them pretty much to a draw, the Spanish and Gallic infantry weren't doing so hot. [28 Apr 99] |
Philip J. Viverito |
Fought 3 Dacian war scenarios. The Watch Tower. Dacians attack a Roman watch tower on the Danube. Dacians destroyed the Roman Auxilia as the legion came on to late. Dacians in the Field-Dacians fought the Romans of Trajan in an open battle. Romans were fought to a draw. Dacians in the passes. The Romans had two passes to secure to enter Dacia. The Romans cleared the passes. [14 Apr 99] |
Bob Slaughter |
Most recently was a game of DBA. A close game, played nicely and was quick enough not to take up the whole day. [6 Apr 99] |
Terry Gore |
Fought against Gary Comardo's superbly painted Gauls, I used Caesarian Romans with supporting ranks to wear the Gauls down before dealing with them. As predicted, the Gauls swarmed all over the Roman vanguard, but were unable to break any of the Roman units. The Gallic cavalry did have some success against the Roman horse, but the hardy Roman infantry in reserve had by then closed upon the Gauls and beat them soundly. In AW, you must tire (disorder) the legionnnaires before simply charging in. A good game and an historical outcome. [4 Apr 99] |
Justin Taylor |
Using Warhammer Ancient Battles at club. Imperial Romans vs Byzantine. [3 Apr 99] |
Bob Jones |
A typical forest action a depleted legion versus a Gallic Hoard. Nip and all the way with the Romans breaking the Gaul's morale at the very end and holding the ground. [3 Apr 99] |
hal goff |
last campaign using avalon hill's 'hannibal' with armati rules and 4-5 players. generated 6-8 games [2 Apr 99] |
Dan Dione |
Late Assyria vs. Babylonian revolt. The Babylonians attempted to hold a stream line against the Assyrians entering at uncertain locations in column of march. The Assyrians came in at the far left flank among the low hills and got hung up against good mountain auxiliaries. The Assyrian cavalry commander overextended his attack and was taken in the flank by Midianite camel scouts. The cavalry broke and fled back through the non-yet-deployed archer line, which found its morale shaking. The Babylonian general then moved his reserve horse in against the weakened line and routed it with another flank attack. The Assyrian army then withdrew in reasonable order. If the Assyrian commander had been more patient in the advance and deployed properly on arrival, the results would probably have been very different. The best Assyrian troops, the veteran palace spear/archer units, never got into the battle. Cohort and Phalanx 0.5 (house rules). [31 Mar 99] |
Jeff Bolton |
DBM - 400AP - My Patrician Romans versus Tang Chinese. I over-committed my Fast Knights, trapping my Hunnic allies and messing up my own command and control. This lead to a disappointing 10-0 loss. My PRs are now hold a 1-1 record in this incarnation. I am familiar with a number of rules sets - and am not particularly fond of any. The best - with reservations - is DBA. The worst are Tactica and the pre-DBA WRG offerings. Right now, I am in the process of analyzing GLUTTER OF RAVENS and MIGHT OF ARMS. [31 Mar 99] |
tim haslam |
persian vs indian. that persian 'spara' formation is formidable! a few people (including jervis) have said they think elephants are too powerful, i disagree my ellies suufer badly from massed bow fire and tend too run, sorry 'stampede' off the table carrying my boss with them argh! [31 Mar 99] |
Jim McDaniel |
Ran solo effort to relieve Hadrian'Wall garrison of late Roman auxilia being attacked by Pictish confederation troops, using MOA. The reinforcements didn't make it to the fort and the garrison was overrrun. [31 Mar 99] |