Brief Description |
Designed to give the right feel for the period without complex rules.
The 1:50 figure-to-man ratio results in approximately 12
figures per battalion. The game uses a move/counter-move system, with
cavalry able to react to certain situations during the opponent's move
(including exploitation of breakthroughs).
Each unit's fighting ability is based on its combat effectiveness (CE),
which is related to its training, morale, and strength. The system
simulates the ability of disciplined infantry to fight against larger
numbers of inferior quality troops.
Units are given
written orders at start of play, but must remain within command control radius of a
leader to perform offensive actions. Units in proper formation and out of action can
qualify for a second movement phase. Target priority rules limit who can fire
upon whom. Generals are rated as either rash, bold, or cautious. Rules includes a point
system for setting up balanced scenarios. Data tables cover Prussians, French,
English, Austrians, Russians, and four minor states (Hanover, Hesse-Kassel,
Brunswick, and Bavaria). |
Period | Mid-Eighteenth Century, European conflicts |
Scale |
One figure | 50 men in 3 ranks |
One game turn | 15-30 minutes |
One centimeter | 10 yards |
Designed for use with 25mm figures (halve all measurements for 15mm figures; quarter for 5mm figures) |
|
Basing |
Troop Type | # of figures | size of base (frontage x depth) |
Infantry | 3 | 45mm x 20mm |
Light Infantry | 1-3 | 15-45mm x 20mm |
Cavalry | 2-3 | 50mm-75mm x 40mm |
Artillery | 1 gun, 3-5 crew | 50mm x as needed |
|
Contents | 80-page booklet, 1 reference card, 2 pages of errata |
Designers | Larry Irons, Doug Wildfong |
Publisher | Copyright 1986 by
Musketeer Company of Colorado. For more information, contact Larry Irons. |