|Out of Print|
According to the FGU catalog: "Miniatures rules for the Seven Years War with complete sections covering army organisations of the participants. Also include modifications for the American Revolution and Marlborough. The most comprehensive rules available for this period."
The rules use a point system for creating armies. (For example, Infantry w/ musket-Cavalry w/carbine = 4 points/figure.) Optional rules include: Constructions and Cover (earthworks, redoubts, soft cover, trenches, walls, bridges, etc.); Dismounted Dragoons; Weather; Other Scales (includes 1 figure = 20 men, 1 gunner = 1 gun and crew); Unit Casualties (a different way of figuring casualties).
Appendix II: The Age of Marlborough adds a page of changes and additions. There is also a one-page Appendix III: Figures and Where to Buy Them.
|Period||Seven Years War (with modifications for American Revolution and Marlborough)|
|Contents||Booklet. "To play the game, one needs paper and pencil, rulers (either metric or English), two percentage dice. Casualty caps and at least one figure per side per player are also heartily recommended. Terrain features, trees, buildings, etc., are all desirable, but not really necessary."|
|Designer||David Park Newport|
|Publisher||First edition published in the late 1970's (?) by Fantasy Games Unlimited|
|David M. Davis (firstname.lastname@example.org)|
|I haven't played these rules
yet. However, I like the way they are written, and the unit information in
the rules. Rules have lots of examples, and the illustrations are very good. David
Park Newport has a good sense of humor.
I am just now getting into the Seven Years War, and I plan to use these rules for the first few games. I will also try them for the Age of Marlborough.
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|23 April 1999||info and comments by David M. Davis|
|2 December 1998||page first published|
|Comments or corrections?|