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"Favorite Way for Resolving Combat in Skirmish Games?" Topic


9 Posts

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Personal logo Parzival Supporting Member of TMP18 Jul 2026 8:15 a.m. PST

Other: Whatever captures the "feel" of the genre or setting, or is simply fun.
But simpler tends to be better, and the designer needs a grasp of the odds.

79thPA Supporting Member of TMP18 Jul 2026 9:17 a.m. PST

No preference. Anything that is not overly complicated and makes sense works for me.

Personal logo John the OFM Supporting Member of TMP18 Jul 2026 3:38 p.m. PST

TSATF works fine for me. 20th anniversary edition.
D20 modified.
Then get yourself som "good" D20s….. 🙄

Too many rules gild the lily with nonsense like "opposed die rolls". Naaaah.

huron725 Supporting Member of TMP18 Jul 2026 4:23 p.m. PST

And skirmish I am assuming you mean man to man, one man = one miniature. I guess that could be a poll for another time if it hasn't happened already.

I run the gamut from complicated to simple for skirmish games. I like 'em all, cards to dice for combat resolution. As Parzival stated simply fun.

advocate19 Jul 2026 1:07 a.m. PST

Huron sums it up well – different methods for different games.

robert piepenbrink Supporting Member of TMP19 Jul 2026 8:22 a.m. PST

I picked an answer, but I'm not dogmatic. (Catmatic, perhaps?) Anyway, the important thing is the more times you can expect to do something in the course of a game, the faster and simpler the mechanism needs to be. With five or six figures per side, you can do opposed rolls and specify where the guy was hit. At 100 figures, there can only be OK, Wounded and Dead--maybe just OK and Out of Action--and one die roll should tell you which.

Dave Crowell20 Jul 2026 9:26 a.m. PST

Fisticuffs was not included on the poll?

Honestly as long as it is straightforward I don't have a preferred mechanism. Level of detail needs to be inversely proportional to the number of figures.

Personal logo 20thmaine Supporting Member of TMP24 Jul 2026 1:25 a.m. PST

Depends on the scenario, depends on the skirmish.

For 50 a side then something quick is appropriate like opposed die roll.

Maybe not opposed when one figure is firing something and the other is a target.

For a one or two on one or two (classic example western shoot-out or gladiatorial combat) then a more complex method which allows for accrued exhaustion, small wounds to add up, blows at particular body parts, use of armour in specific areas etc.

It depends.

Personal logo John the OFM Supporting Member of TMP24 Jul 2026 8:09 p.m. PST

Fisticuffs? Marquis of Queensbury rules? Sure!
But "opposed die rolls" are stupid. I have spoken.

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