
"Favorite Way for Resolving Combat in Skirmish Games?" Topic
9 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please don't call someone a Nazi unless they really are a Nazi.
For more information, see the TMP FAQ.
Return to the Favorite Way for Resolving Combat in Skirmish Games? Poll
Areas of InterestGeneral
Featured Hobby News Article
Featured Link
Featured Showcase Article Strangely intelligent hyenas for BeestWars.
|
Parzival  | 18 Jul 2026 8:15 a.m. PST |
Other: Whatever captures the "feel" of the genre or setting, or is simply fun. But simpler tends to be better, and the designer needs a grasp of the odds. |
79thPA  | 18 Jul 2026 9:17 a.m. PST |
No preference. Anything that is not overly complicated and makes sense works for me. |
John the OFM  | 18 Jul 2026 3:38 p.m. PST |
TSATF works fine for me. 20th anniversary edition. D20 modified. Then get yourself som "good" D20s….. 🙄 Too many rules gild the lily with nonsense like "opposed die rolls". Naaaah. |
huron725  | 18 Jul 2026 4:23 p.m. PST |
And skirmish I am assuming you mean man to man, one man = one miniature. I guess that could be a poll for another time if it hasn't happened already. I run the gamut from complicated to simple for skirmish games. I like 'em all, cards to dice for combat resolution. As Parzival stated simply fun. |
| advocate | 19 Jul 2026 1:07 a.m. PST |
Huron sums it up well – different methods for different games. |
robert piepenbrink  | 19 Jul 2026 8:22 a.m. PST |
I picked an answer, but I'm not dogmatic. (Catmatic, perhaps?) Anyway, the important thing is the more times you can expect to do something in the course of a game, the faster and simpler the mechanism needs to be. With five or six figures per side, you can do opposed rolls and specify where the guy was hit. At 100 figures, there can only be OK, Wounded and Dead--maybe just OK and Out of Action--and one die roll should tell you which. |
| Dave Crowell | 20 Jul 2026 9:26 a.m. PST |
Fisticuffs was not included on the poll? Honestly as long as it is straightforward I don't have a preferred mechanism. Level of detail needs to be inversely proportional to the number of figures. |
20thmaine  | 24 Jul 2026 1:25 a.m. PST |
Depends on the scenario, depends on the skirmish. For 50 a side then something quick is appropriate like opposed die roll. Maybe not opposed when one figure is firing something and the other is a target. For a one or two on one or two (classic example western shoot-out or gladiatorial combat) then a more complex method which allows for accrued exhaustion, small wounds to add up, blows at particular body parts, use of armour in specific areas etc. It depends. |
John the OFM  | 24 Jul 2026 8:09 p.m. PST |
Fisticuffs? Marquis of Queensbury rules? Sure! But "opposed die rolls" are stupid. I have spoken. |
|