"Wargame Scenery - How Good?" Topic
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|advocate||14 May 2018 1:35 a.m. PST|
By "As good as possible" I take it this means "As realistic as possible". That doesn't always produce a board that's very playable. And it doesn't always take into account issues of scale in larger games – that house may represent a village, for example.
So I like a decent looking table, but it mustn't get in the way of the game.
|robert piepenbrink ||14 May 2018 3:39 a.m. PST|
I'm not sure I have any idea what "good" is in this context.
Scenery is there first for informational purposes. I need to be able to look at a board and know that THAT is a village and THAT is a dense woods--knowing where each begins and ends. Once you've accomplished that, it should look as much like a natural landscape as possible, but if aesthetics are more important than information, build a diorama.
|Vigilant||14 May 2018 3:42 a.m. PST|
I'm with advocate and Robert. A balance between look and playability is what I go for.
|FusilierDan ||14 May 2018 4:29 a.m. PST|
|Frederick ||14 May 2018 4:44 a.m. PST|
Looking good is great – but like all above, needs to be playable
|zoneofcontrol ||14 May 2018 5:07 a.m. PST|
I guess I'm just the odd duck. (Gee, no revelation there.) I am a very visual person. I can look at a map or diagram and see a 3-D image of features, obstacles, lines of approach, fire lanes, etc.. I like to then make a decent representation of that on the table. Opposite of the above responses, I don't want the rules or scenario to be too "gamey" to be played on the battlefield it was actually fought on.
|advocate||14 May 2018 7:12 a.m. PST|
I understand where you are coming from, zoneofcontrol, but unless the groundscale matches the figure scale, then there have to be compromises in what is shown in the scenery.
|Cyrus the Great||14 May 2018 7:21 a.m. PST|
The nicest scenery possible that doesn't interfere with playability. It also depends on whether it's a game hosted at my house or a pick-up at the local game store.
| etotheipi ||14 May 2018 8:10 a.m. PST|
I always get frustrated at work when people put in writing that a requirement is to "Do X to the maximum extent possible."
Also, my keys were in the last place I looked for them.
|USAFpilot||14 May 2018 12:52 p.m. PST|
Nicer is always better, however I think terrain should be realistically proportioned to the games ground scale. Just need to ask yourself one question: am I building a model diorama or playing a war game?
| Sgt Slag ||18 May 2018 9:06 p.m. PST|
USAFpilot: agree, completely. I take my entire approach one step further, though…
Am I playing a game, or a simulation? Honestly, I always try to play games, only. Simulations are too detailed, too complex, and far too tedious, for my personal tastes. I want action, and I want progressive results -- Sitzkrieg games bore me.
I'm an army painter: get them on the table before I die, so I can actually enjoy playing with them! Same thing with terrain: making it is fun, but it needs to be re-usable, versatile, and modular. That means it is less than realistic, but I can re-use it, re-deploy it into different configurations, in different game scenarios, without creating custom pieces, every time, for every game… Cheers!