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"Where Do I Begin…?" Topic


17 Posts

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587 hits since 20 May 2020
©1994-2024 Bill Armintrout
Comments or corrections?

Dagwood20 May 2020 3:09 a.m. PST

I voted for 1-2 moves as that is my most common distance. But it depends on the rules !

robert piepenbrink Supporting Member of TMP20 May 2020 3:28 a.m. PST

For tactical horse & musket, just outside canister range. Oddly enough, different programs apply to WWII, WOTR or even grand tactical H&M.

Deucey Supporting Member of TMP20 May 2020 4:57 a.m. PST

None of these = It Depends in Era/Rules

PzGeneral20 May 2020 5:15 a.m. PST

Other – "About this far" (pointing to a spot depending on the scale)

Personal logo Parzival Supporting Member of TMP20 May 2020 5:22 a.m. PST

Far enough to maneuver, close enough to ensure a fight.

DisasterWargamer Supporting Member of TMP20 May 2020 6:29 a.m. PST

Depends on era

But also depends if I am doing scenario to teach, at a convention, or with group who knows the rules… each may have their own start

williamb20 May 2020 6:33 a.m. PST

Depends on era and type of engagement or scenario

Skeets Supporting Member of TMP20 May 2020 6:34 a.m. PST

It all depends on the scenario and the situation in which the game is played, as for example for convention play or to introduce new players to a particular game.

Yesthatphil20 May 2020 8:43 a.m. PST

Other: where they deployed historically (which incorporates a fair amount of 'it depends on the era')

Phil

Personal logo StoneMtnMinis Supporting Member of TMP20 May 2020 8:56 a.m. PST

I think it all depends upon the scenario and what you want to accomplish.

Or, failing that, he who provides the troops sets the rules.

IronDuke596 Supporting Member of TMP20 May 2020 12:44 p.m. PST

Ditto on the historical scenario but generally out side of artillery range.

Mithmee20 May 2020 1:16 p.m. PST

Well at the beginning.

But it really depends as others have stated on Era and rules.

Blackhorse MP20 May 2020 1:45 p.m. PST

Usually far enough apart so that either side has some opportunity for maneuver before they come under fire. I'm usually not pressed for time and don't need to force the issue or expedite things as some others unfortunately are.

Frederick Supporting Member of TMP21 May 2020 8:47 a.m. PST

Far enough apart to maneuver

Mithmee21 May 2020 1:22 p.m. PST

A very key thing here is what are the rules since I played a Black Powder game and while I was facing more forces I was set to make them pay.

But the opponent roll very good with his units and well I had to work harder since I was not setup to counter that since they were right there in your face.

Another thing is that we know that most gaming tables are going to be limited in size so that is something else as well.

Walking Sailor21 May 2020 4:23 p.m. PST

Meeting Engagement; Advance to Contact possibly followed by Hasty Assault, set up the scouts one move from contact. Less if they'uns are just around the corner.
Q. How do you know where the enemy is?
A. Dead scouts.

Deliberate Attack; Pinning attackers in contact (pregame (roll for?) casualties).

Follow on units as they then arrive. This gives a Retreat/Delaying Action time to get started.

Syrinx022 May 2020 9:51 a.m. PST

Depends on era and type of engagement and if it's a historical scenario.

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