|Dagwood||20 May 2020 3:09 a.m. PST|
I voted for 1-2 moves as that is my most common distance. But it depends on the rules !
|robert piepenbrink ||20 May 2020 3:28 a.m. PST|
For tactical horse & musket, just outside canister range. Oddly enough, different programs apply to WWII, WOTR or even grand tactical H&M.
|Deucey||20 May 2020 4:57 a.m. PST|
None of these = It Depends in Era/Rules
| PzGeneral ||20 May 2020 5:15 a.m. PST|
Other – "About this far" (pointing to a spot depending on the scale)
| Parzival ||20 May 2020 5:22 a.m. PST|
Far enough to maneuver, close enough to ensure a fight.
|DisasterWargamer ||20 May 2020 6:29 a.m. PST|
Depends on era
But also depends if I am doing scenario to teach, at a convention, or with group who knows the rules… each may have their own start
|williamb||20 May 2020 6:33 a.m. PST|
Depends on era and type of engagement or scenario
|Skeets ||20 May 2020 6:34 a.m. PST|
It all depends on the scenario and the situation in which the game is played, as for example for convention play or to introduce new players to a particular game.
|Yesthatphil||20 May 2020 8:43 a.m. PST|
Other: where they deployed historically (which incorporates a fair amount of 'it depends on the era')
| StoneMtnMinis ||20 May 2020 8:56 a.m. PST|
I think it all depends upon the scenario and what you want to accomplish.
Or, failing that, he who provides the troops sets the rules.
|IronDuke596 ||20 May 2020 12:44 p.m. PST|
Ditto on the historical scenario but generally out side of artillery range.
|Mithmee||20 May 2020 1:16 p.m. PST|
Well at the beginning.
But it really depends as others have stated on Era and rules.
|Blackhorse MP||20 May 2020 1:45 p.m. PST|
Usually far enough apart so that either side has some opportunity for maneuver before they come under fire. I'm usually not pressed for time and don't need to force the issue or expedite things as some others unfortunately are.
|Frederick ||21 May 2020 8:47 a.m. PST|
Far enough apart to maneuver
|Mithmee||21 May 2020 1:22 p.m. PST|
A very key thing here is what are the rules since I played a Black Powder game and while I was facing more forces I was set to make them pay.
But the opponent roll very good with his units and well I had to work harder since I was not setup to counter that since they were right there in your face.
Another thing is that we know that most gaming tables are going to be limited in size so that is something else as well.
|Walking Sailor ||21 May 2020 4:23 p.m. PST|
Meeting Engagement; Advance to Contact possibly followed by Hasty Assault, set up the scouts one move from contact. Less if they'uns are just around the corner.
Q. How do you know where the enemy is?
A. Dead scouts.
Deliberate Attack; Pinning attackers in contact (pregame (roll for?) casualties).
Follow on units as they then arrive. This gives a Retreat/Delaying Action time to get started.
|Syrinx0||22 May 2020 9:51 a.m. PST|
Depends on era and type of engagement and if it's a historical scenario.