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"Do You Allow Players to Move Trees in Skirmish Games?" Topic


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58 hits since 25 Nov 2025
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The Last Conformist25 Nov 2025 4:08 a.m. PST

If the rules treat woods as area terrain, then yes you can move trees within the area. If not, not.

Kuznetsov Supporting Member of TMP25 Nov 2025 4:22 a.m. PST

@TLC this is how I do it, but I usually have a different color shape of felt to mark the area, and then the trees fill in that area, so it doesn't matter exactly where the trees are.

robert piepenbrink Supporting Member of TMP25 Nov 2025 4:40 a.m. PST

If the skirmish is 1:1, I'd say not. But we also apply the term to games with higher ratios and as noted, woods as area terrain, and in that case I'd say it was proper to move them.

jefritrout25 Nov 2025 6:18 a.m. PST

+1 to Robert

Dave Crowell25 Nov 2025 7:26 a.m. PST

Only if the woods or other feature are area terrain with the area clearly defined.

If the game is such that one model tree represents one tree, then no, this is not Birnam Wood.

79thPA Supporting Member of TMP25 Nov 2025 8:33 a.m. PST

Agree with the others.

Personal logo John the OFM Supporting Member of TMP25 Nov 2025 9:00 a.m. PST

The key, in my mind, is 1:1 figure representation.
Above that, it's a wooded area.

Back in the day, I used GASLIGHT rules, modified for FIW. GASLIGHT is similar in scope to TSATF, in that it is basically an engine that can serve many periods. At least I think so. 😄🙄
I was running a game at the FLGS whose name shall not be mentioned. One player was moving trees to get a better shot. He had a fit when I stopped him. By the way, he was Vice President of the "club". 🙄
Our local group, the PAWM, was born from the 90% dropout rate from his club.
Obviously I still resent that incident.

In the pre-poll discussion I mentioned a guy in one of Leo Cronin's IRA games who wanted to move a building so his Crossley Tender truck could fit down the space between. "What the *** do you think you're doing?" was the general consensus.
It's the same thing. If I'm fighting Chickamagua, a piece of green cloth is a "wooded area". But at 1:1 scale, it's up to the GM to decide and decree.

huron725 Supporting Member of TMP25 Nov 2025 9:43 a.m. PST

About the only time I have an opponent it is my gaming buddy and we just want to have an enjoyable fun evening gaming so no big deal on moving trees to move a unit.

Now if trees block/reduce LOS then no, we both know not to ask.

We do not have the winning at any cost mentality. After all, it's just a game.

Personal logo piper909 Supporting Member of TMP25 Nov 2025 10:23 p.m. PST

Depends -- if the individual trees are supposed to represent an actual, game-relatable tree that confers advantages or disadvantages, then NO. If the trees as a whole are meant to suggest a woodline that is providing generic cover to a unit, then we can adjust to allow figures to be placed, but it is always done up front and announced definitively, e.g., "we're shifting the trees to place the figures, and they are/are not in cover." That seems to best way to me to handle things.

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