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"Turning Ships: Bow, Stern or Middle?" Topic


8 Posts

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The Last Conformist18 Nov 2022 2:22 a.m. PST

I think all naval games I've played have used some form of movement templates for this.

Personal logo x42brown Supporting Member of TMP18 Nov 2022 6:26 a.m. PST

ditto

Col Durnford18 Nov 2022 7:07 a.m. PST

Same same on the movement template. On my table the template is placed at the bow of the ship, the stern is adjusted, and then the ship is moved.

Personal logo Parzival Supporting Member of TMP18 Nov 2022 7:41 a.m. PST

Depends on the rules. But I have no preference, as it's simulating what is really a continuous movement.
On the other hand, I'm curious as to whether any game actually simulates what it takes to wear a square-rigged ship of the line.

Major Mike18 Nov 2022 8:53 a.m. PST

Most all have used the bow as the pivot point.

Personal logo Parzival Supporting Member of TMP18 Nov 2022 9:49 a.m. PST

For the record, in a square-rigged vessel, a tack would involve moving the bow; a wear (or jybe) would involve moving the stern. So to move "into" or against the wind— a tack— the ship would pivot at the stern. To move with the wind— a jybe or jibe or wear— would be a pivot at the bow. But it's still way more complicated than that…

WarpSpeed18 Nov 2022 9:51 a.m. PST

Movement-bow or stern based upon direction of travel,all fire directed from centre of ship.

Personal logo etotheipi Sponsoring Member of TMP18 Nov 2022 12:45 p.m. PST

Other: The pivot point.

We discussed that in the pre-poll…

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