
"Top 5 Causes for Slow Games" Topic
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doubleones | 16 Nov 2023 4:40 a.m. PST |
This is exactly why I started writing my own rules ten years ago. Just because a game includes lots of pages and a four-page "QRS" doesn't make it any good. |
Grattan54  | 16 Nov 2023 10:52 a.m. PST |
I don't know how you would list this, but for me, it is rules that make players sit around as one person moves and resolves everything. |
Titchmonster | 16 Nov 2023 6:55 p.m. PST |
Rules lawyers who pre measure everything . So it's the players more often than the rules |
Old Contemptible  | 16 Nov 2023 7:05 p.m. PST |
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DisasterWargamer  | 16 Nov 2023 7:27 p.m. PST |
Familiarity with more complex rules systems can be part of the rules lawyer piece. The more a rule set is used – I find the faster it goes as a rule A Bad scenario can also derail a game Not be prepared for the game as a host as well |
Der Alte Fritz  | 17 Nov 2023 12:32 a.m. PST |
Bad scenario and setting up impossible victory conditions or objectives relative to the rules used. For example, if a unit is required to March the width of a six foot table in four turns, but the fastest movement rate is 8 inches, then it is impossible for a player reach the objective in the time allowed. |
doubleones | 17 Nov 2023 4:45 a.m. PST |
@Grattan54 – that's called "Crap Game Design" |
Fitzovich  | 17 Nov 2023 7:10 a.m. PST |
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Radetzky March  | 17 Nov 2023 9:07 p.m. PST |
Rules lawyers Unfamiliarity with rules |
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