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"Favorite Rule From a Wargame (Round 1)" Topic

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Return to the Favorite Rule From a Wargame (Round 1) Poll

170 hits since 10 Nov 2017
©1994-2018 Bill Armintrout
Comments or corrections?

robert piepenbrink Supporting Member of TMP10 Nov 2017 5:00 a.m. PST

The Jane Rule: "Nothing may be done in this game which could not be done in actual war." (Quoting from memory, but I'm close.)

Hafen von Schlockenberg Inactive Member10 Nov 2017 7:14 a.m. PST

A rule for changing orders by shouting: "Three words can be shouted per phase".

I can only imagine.

Personal logo piper909 Supporting Member of TMP Inactive Member10 Nov 2017 10:18 p.m. PST

Heh! I thought I was the only one who remembered that wry comment/rule from SPI's "NATO" wargame!

Personal logo piper909 Supporting Member of TMP Inactive Member10 Nov 2017 10:19 p.m. PST

Too bad the "Belgian Ferocity Rule" didn't make the cut. (Another famous(?) 1970s joke, based on a speech balloon in a cartoon from one of the early magazines. (Tom Wham?)

Vigilant14 Nov 2017 4:26 a.m. PST

Hidden damage (Purple Heart Valley). Rules for daylight bombing in WW2. When hit the shooter rolled D100 and the owner of the hit aircraft told them what they saw and noted down what had actually been done. Other than engines catching fire, or the plane exploding, the attacker didn't know how badly damaged a target was and if it was necessary to keep attacking. For example you would frequently see "bits fly off" but that could be anything from a few holes in the plane to spreading the tail gunner down the fuselage.

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