
"Favorite Rule From a Wargame (Round 1)" Topic
5 Posts
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robert piepenbrink  | 10 Nov 2017 5:00 a.m. PST |
The Jane Rule: "Nothing may be done in this game which could not be done in actual war." (Quoting from memory, but I'm close.) |
Hafen von Schlockenberg | 10 Nov 2017 7:14 a.m. PST |
A rule for changing orders by shouting: "Three words can be shouted per phase". I can only imagine. |
piper909  | 10 Nov 2017 10:18 p.m. PST |
Heh! I thought I was the only one who remembered that wry comment/rule from SPI's "NATO" wargame! |
piper909  | 10 Nov 2017 10:19 p.m. PST |
Too bad the "Belgian Ferocity Rule" didn't make the cut. (Another famous(?) 1970s joke, based on a speech balloon in a cartoon from one of the early magazines. (Tom Wham?) |
Vigilant | 14 Nov 2017 4:26 a.m. PST |
Hidden damage (Purple Heart Valley). Rules for daylight bombing in WW2. When hit the shooter rolled D100 and the owner of the hit aircraft told them what they saw and noted down what had actually been done. Other than engines catching fire, or the plane exploding, the attacker didn't know how badly damaged a target was and if it was necessary to keep attacking. For example you would frequently see "bits fly off" but that could be anything from a few holes in the plane to spreading the tail gunner down the fuselage. |
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