|Vigilant||14 Nov 2017 4:04 a.m. PST|
I'd normally try 3 or so to make sure it wasn't me misunderstanding something. However sometimes it is evident from the start that something isn't working.
|ScottWashburn ||14 Nov 2017 5:09 a.m. PST|
I will start tinkering before I've played even one game if i think it necessary :)
|advocate||14 Nov 2017 5:32 a.m. PST|
| miniMo ||14 Nov 2017 6:51 a.m. PST|
Some items, the pencil goes to the page before Game 1!
Some, immediately after game 1.
Others need a few play throughs to see how everything balances.
| Saber6 ||14 Nov 2017 7:17 a.m. PST|
At least 4, as I want to make sure we actually played the rules as written, not as we thought they were written
|Winston Smith ||14 Nov 2017 8:03 a.m. PST|
"Before you even think about….."
Really? Is this the Bible? The Koran? DBMM?
Let's get real here. You bought it, you can do whatever you want with it.
|GildasFacit ||14 Nov 2017 9:34 a.m. PST|
Agree with Scott – in some rules there are features that you know won't fit your view of how things should be even while the rest look good.
| The Beast Rampant ||14 Nov 2017 2:37 p.m. PST|
Zero. Many elements must be played out to fully comprehend and appreciate them (or not); others are pretty obvious up front.
|robert piepenbrink ||14 Nov 2017 5:50 p.m. PST|
I'm with Vigilant, I think.
Usually, you'd run a few games to make sure you understood the impact of a rule. But sometimes you only have to read it to see that there is an extra and unnecessary step in a system. I remember one which had me multiplying and dividing by the same number to calculate fire effects.
And you sometimes find sections "bolted on" which have no effect on the remainder of the rules. I don't think of terrain generators or victory conditions as portions of the actual rules, for instance, and substitute ones I like better without hesitation.
| Doctor X ||15 Nov 2017 12:05 a.m. PST|
|Lucius||15 Nov 2017 3:36 p.m. PST|
If a game is fun on the first play, but seems unbalanced, I'll play it one or two more times before making changes. I always seem to miss a key rule.
If a game isn't fun on the first play, I'll either change it or scrap it. I've reached the age where I just don't have enough game time left in my life, to waste it on a game that wasn't fun.
| ColCampbell ||20 Nov 2017 8:49 a.m. PST|
Our group has yet to meet a rule set that we haven't considered amending.