Help support TMP


"Top 5 Elements of Combat (Round 1A)" Topic


2 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please do not use bad language on the forums.

For more information, see the TMP FAQ.


Return to the Top 5 Elements of Combat (Round 1A) Poll


Areas of Interest

General

Featured Hobby News Article


Featured Link


Featured Showcase Article

Stan Johansen Miniatures' Painting Service

A happy customer writes to tell us about a painting service...


Featured Workbench Article

Basing With Stucco Crack Repair

Personal logo Editor in Chief Bill The Editor of TMP Fezian tries a stucco repair product to contour his bases.


Featured Profile Article

Music Video: Scanning the Table

Making a second music video.


Current Poll


219 hits since 11 Feb 2019
©1994-2026 Bill Armintrout
Comments or corrections?

Personal logo etotheipi Sponsoring Member of TMP11 Feb 2019 8:55 a.m. PST

Our human performance evaluation branch considers all the factors listed above human performance, and more, to be part of human performance.

USAFpilot11 Feb 2019 11:50 a.m. PST

Depends on the context of the question. If you are talking about combat from a leadership perspective (which is the role we play as war gamers), than the elements of combat are things like maneuver, surprise, command, etc. I'm sure this is covered in some published manual by the Army under doctrine. If you are talking about the elements of combat on a personal level and how the individual soldier feels about it, than that is an entirely different topic.

Sorry - only verified members can post on the forums.