Jamesonsafari | 26 May 2016 3:34 a.m. PST |
Seems a boring concept except as a campaign framework to generate battles. Otherwise it's an exercise in resource management and engineering. |
etotheipi | 26 May 2016 5:35 a.m. PST |
A siege isn't really a wargame, as it really focuses on other things and only uses the threat of combat or occasional skirmish as a tool. it's an exercise in resource management and engineering. I do that for a living and don't think it's boring at all. But I also don't game sieges. I do, however, use sieges as a background for all kinds of other micro-engagements of events that happen within a siege. It's a good environment for RPGing adventures, too. |
nazrat | 26 May 2016 7:21 a.m. PST |
Siege assaults are fun. The lead up (the ACTUAL siege) would be a long, drawn out, boring affair which I can't imagine playing and enjoying. |
Zippee | 26 May 2016 7:32 a.m. PST |
How long, boring or dull the process is is down to the rules and tools used to play the siege. This could be quick and dirty or long and tedious – pretty much like all wargames rules, there's nothing necessarily different about the challenges of playing a siege to a normal wargame. Although I'd agree it has more in common with campaign backdrop than the usual field encounter points battle. |
Coyotepunc and Hatshepsuut | 26 May 2016 7:33 a.m. PST |
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Who asked this joker | 26 May 2016 7:40 a.m. PST |
No. Just not appealing to me. |
rmaker | 26 May 2016 8:19 a.m. PST |
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boy wundyr x | 26 May 2016 2:07 p.m. PST |
I think as a small skirmish game of part of the assault it would be fun, the whole over the wall thing (or up from the tunnel). |
Ragbones | 26 May 2016 2:21 p.m. PST |
I love gaming assaults on fortified positions, either hastily built or permanent, but sieges with tunneling, digging approach trenches, bombardments, etc doesn't appeal to me. |
Frederick | 27 May 2016 5:23 a.m. PST |
As with most games, if some has the minis/rules/terrain, I would be happy to play |
rmaker | 27 May 2016 10:25 a.m. PST |
The key to doing a siege game is to select the correct time scale. Unless an assault is happening, normally six turns per day (four daylight, two dark). When an assault (or sortie) takes place, interrupt the appropriate turn and go to your regular rules for the intensified action. And don't forget that you need to game the whole campaign surrounding the siege, including relief attempts and perhaps even political negotiations. |
optional field | 29 May 2016 6:30 p.m. PST |
Does anyone have any siege rules to recommend? |