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"Is Science Magic?" Topic


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61 hits since 20 Oct 2024
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x42brown20 Oct 2024 1:06 a.m. PST

Mirror Mirror in my hand
Show me the fairest in the land

Siri, Show me the state beauty pageant

One science one magic which is which?

x42

ScottWashburn Sponsoring Member of TMP20 Oct 2024 4:10 a.m. PST

As an author of both science fiction and fantasy novels, I face this issue all the time. I try to make both my 'science' and my 'magic' make sense and follow logical laws. But is science magic (or magic science)? Tough question :)

The Nigerian Lead Minister20 Oct 2024 6:11 a.m. PST

Depends on who you ask about how our stuff works. My wife the psychologist sees it all as magic. I'm the engineer and I see it all as a series of man made processes, i.e. not magic.

The Last Conformist20 Oct 2024 11:36 a.m. PST

I don't do much in the way of sf gaming, but when I do it tends to be the sort which is pretty much fantasy with techy aesthetics (think Star Wars), so I guess the answer to the question is yes. There's no more real-world logic or consistency to how a blaster works than there is for a fireball.

Personal logo Parzival Supporting Member of TMP20 Oct 2024 3:24 p.m. PST

In gaming (I presume we are discussing gaming) it rather depends on the setting, genre and rules.

So, as mentioned, Star Wars is not science, nor are 40K and the like. It's all just labels on things which work regardless of whether the laws of physics would permit them to or not.

Star Trek inhabits a middle ground. The original ideas behind the functions of its technology are often quite scientific in origin— the warp drive, matter-antimatter power plants, computers, phasers, even the transporters are based on scientific concepts (even if ones we now consider impossible). Consider the deflector dish on the Enterprise. Never once does the show explain what it does… yet, in reality, it is a very significant acknowledgement of a physical reality for high speed interstellar travel, as its function is to "deflect" interstellar particles and matter from the ship's path. If you don't have it, your ship goes "boom" when it strikes even a microscopic bit of dust. The designers of the show knew it was needed, so they put it on the ship! Now does this come up in gaming? Probably never. But a Star Trek type game could indeed include scientific rationales for the rules of space travel and so forth.

And of course there are space combat games which seek to accurately simulate the (probable) realities of fighting in space— vector movement, gravity, heat build up and disposal, vast distances, even between fighting craft, communications "light lag" and so on. In these games science is very much at the forefront, and it is not treated as magic.

Even less specific games can have a strong level of science— the great Traveller comes to mind, where except for psionics and some alien species, the function of nearly everything is based on known technology or scientific concepts. The biggest handwaves are FTL travel and anti-grav tech. But the various devices, weapons, and the ways in which they work, are all derived from real considerations.

So in games like the latter, science (or technology) isn't really magic, even if beyond our capabilities today.

Personal logo John the OFM Supporting Member of TMP20 Oct 2024 10:43 p.m. PST

There's more than a hint of Magic when explaining the Big Bang, and particularly Cosmic Inflation. Let's just say that I'm not a fan of adding stuff to make the equations come out right.
I wonder if adherents 50 years in the future will be thought of in the same light as E E "Doc" Smith, or Star Wars. Wizards with Magic Swords!

Personal logo Flashman14 Supporting Member of TMP21 Oct 2024 6:50 a.m. PST

It depends on how you define "magic."

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