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"How Many Games = Success?" Topic


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117 hits since 19 Nov 2024
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Comments or corrections?

The Last Conformist19 Nov 2024 2:58 a.m. PST

It depends on the project, but voted 1 as the minimum.

(This excludes, of course, the very occasional thing I paint that was never intended to be used in a game.)

Personal logo Parzival Supporting Member of TMP19 Nov 2024 6:17 a.m. PST

If I am happy and enjoyed tackling the project, then it's a success for me. Games are icing. (But I do prefer the icing.)

Personal logo Editor in Chief Bill The Editor of TMP Fezian19 Nov 2024 7:12 a.m. PST

Has to be more than 1.

If only 1, that might mean the game was so bad, I never went back! grin

robert piepenbrink Supporting Member of TMP19 Nov 2024 8:29 a.m. PST

I went with a somewhat arbitrary 6--or five or more as the poll has it. In the last days of my last regular opponent, a game a month for a six-month "campaigning season" was what we could do, and we'd try something else the next year. But those six games proved the armies were big enough for a game, the rules worked and I had the right terrain and accessories.

I'll grant you that painting 1,000 28mm horse & musket castings and all the necessary terrain and only ever playing with them six times would be something of a Pyrric victory.

I could see the argument for a single game--thinking of the showier convention games. But (a) usually the scenario is run more than once, and the castings and terrain are used in different scenarios, and (b) I really hope there is usually a practice/test game at home before the convention.

Personal logo John the OFM Supporting Member of TMP19 Nov 2024 9:58 a.m. PST

I went with 1, because usually I paint both sides. If I can slog through all the work of painting both sides, getting them on the table via a huge success.
I even count as a success my 1920-ish Irish project. I ran a game once, before I had to sell it.
I played with my Polish Renaissance army twice. Once as Warhammer Empire Kislevites. So, a success.
Failures include Trojan War, Aztecs, and so on. Finished painting, never played.

So, 1 is good enough to count as a success. It's of course a lot better if I get more games out of them.

Personal logo Dal Gavan Supporting Member of TMP19 Nov 2024 1:50 p.m. PST

+1 Parzival

There's too many variables for me to just base success on whether I use the figures/models in a game. Examples:

Did I enjoy the reading and research into the new army/period? Yes= success.

Did I enjoy getting the figures/models ready (assembled. painted, based, etc)? Yes= success.

Do I feel I wasted my time? No= success.

Like favourite foods, I think everyone's definition of success will be (at least) slightly different to someone else's.

Personal logo Old Contemptible Supporting Member of TMP19 Nov 2024 10:08 p.m. PST

I need to get a minimum of three games out of project. I measure success by how the games go. If the scenarios work and everyone enjoyed the games. Then that is a success.

Frederick Supporting Member of TMP20 Nov 2024 6:31 a.m. PST

Depends on how one defines success. If (as in my case) it consists of having a nicely painted army, then zero works and anything more is icing

Blackhorse MP22 Nov 2024 11:15 a.m. PST

I don't really see any of my wargaming activities as a particular "project". I wouldn't paint up an army or build a terrain board for a situation knowing they were only to be used a limited number of times.

I collect/paint stuff with the intention of using it for the rest of my days. Admittedly, some stuff goes sizable amounts of time without seeing action, but the intention to use them is still there.

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