"How Many Games = Success?" Topic
8 Posts
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The Last Conformist | 19 Nov 2024 2:58 a.m. PST |
It depends on the project, but voted 1 as the minimum. (This excludes, of course, the very occasional thing I paint that was never intended to be used in a game.) |
Parzival | 19 Nov 2024 6:17 a.m. PST |
If I am happy and enjoyed tackling the project, then it's a success for me. Games are icing. (But I do prefer the icing.) |
Editor in Chief Bill | 19 Nov 2024 7:12 a.m. PST |
Has to be more than 1. If only 1, that might mean the game was so bad, I never went back! |
robert piepenbrink | 19 Nov 2024 8:29 a.m. PST |
I went with a somewhat arbitrary 6--or five or more as the poll has it. In the last days of my last regular opponent, a game a month for a six-month "campaigning season" was what we could do, and we'd try something else the next year. But those six games proved the armies were big enough for a game, the rules worked and I had the right terrain and accessories. I'll grant you that painting 1,000 28mm horse & musket castings and all the necessary terrain and only ever playing with them six times would be something of a Pyrric victory. I could see the argument for a single game--thinking of the showier convention games. But (a) usually the scenario is run more than once, and the castings and terrain are used in different scenarios, and (b) I really hope there is usually a practice/test game at home before the convention. |
John the OFM | 19 Nov 2024 9:58 a.m. PST |
I went with 1, because usually I paint both sides. If I can slog through all the work of painting both sides, getting them on the table via a huge success. I even count as a success my 1920-ish Irish project. I ran a game once, before I had to sell it. I played with my Polish Renaissance army twice. Once as Warhammer Empire Kislevites. So, a success. Failures include Trojan War, Aztecs, and so on. Finished painting, never played. So, 1 is good enough to count as a success. It's of course a lot better if I get more games out of them. |
Dal Gavan | 19 Nov 2024 1:50 p.m. PST |
+1 Parzival There's too many variables for me to just base success on whether I use the figures/models in a game. Examples: Did I enjoy the reading and research into the new army/period? Yes= success. Did I enjoy getting the figures/models ready (assembled. painted, based, etc)? Yes= success. Do I feel I wasted my time? No= success. Like favourite foods, I think everyone's definition of success will be (at least) slightly different to someone else's. |
Old Contemptible | 19 Nov 2024 10:08 p.m. PST |
I need to get a minimum of three games out of project. I measure success by how the games go. If the scenarios work and everyone enjoyed the games. Then that is a success. |
Frederick | 20 Nov 2024 6:31 a.m. PST |
Depends on how one defines success. If (as in my case) it consists of having a nicely painted army, then zero works and anything more is icing |
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