Help support TMP

"Does the Dune Universe Lend Itself to Big Battle Gaming?" Topic

5 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Remember that you can Stifle members so that you don't have to read their posts.

For more information, see the TMP FAQ.

Return to the Does the Dune Universe Lend Itself to Big Battle Gaming? Poll

Areas of Interest


Featured Hobby News Article

Featured Link

Featured Ruleset

Featured Showcase Article

Modular Buildings from ESLO

ESLO Terrain explains about their range of modular buildings.

Featured Workbench Article

Forest Bases on a Budget

Holy Roman Emperor Joseph III Fezian shows us that you don't need money to have great bases.

Featured Book Review

103 hits since 17 Nov 2022
©1994-2022 Bill Armintrout
Comments or corrections?

TMP logo


Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
robert piepenbrink Supporting Member of TMP17 Nov 2022 3:57 a.m. PST

People game lots of things, and if they enjoy them, fine.

Based on Frank Herbert, I would not have said there was enough tactical description and tactical balance for a good game, so it would be more a matter of inventing one. One of the later franchise writers might have fixed that, but I'm certainly not going back to Dune books to find out. I regarded them as poorly thought out in the 1970's, and nothing since has caused me to reconsider.

Frederick Supporting Member of TMP17 Nov 2022 6:25 a.m. PST

Given that the major mode of fighting appears to be hand-to-hand combat with essentially no missile combat it seems to me that skirmish gaming is the best one could hope for – as Robert says, so little on grand tactical that large scale gaming would require a lot of creativity on the part of the game master

Col Durnford17 Nov 2022 8:44 p.m. PST

There are so many other books/series that would make far better game material then Dune. It has no place on my table.

Covert Walrus18 Nov 2022 3:03 p.m. PST

It's a background with built-in mass combat, since one has to shift a massive infantry force via Heighliner to get anything done, and hand-to-had supported by some artillery due to shield technology.

The limits to "Dune" era combat, however, are not all that daunting if you move beyond Arrakis and look at possible conflict among the Lanndsraad world, The Imperial House and CHOAM, taking place on the plethora of worlds which is suggested, all the while limited by the political machinations and control of movement by the Guild; One imagines that small forces of saboteurs and assassins sent to another world by smuggler's craft might be useful to disrupt a planet's politics in subtle ways.

It has possibilities: I'd be using Jim Webster's HELLFIRE rules fro it most definitely.

ScottWashburn Sponsoring Member of TMP19 Nov 2022 3:55 p.m. PST

In the book, "Dune" when the Harkonnens attack the Atredies on Arakis, they use massive force. Thufir Hawat is stunned by the size of the attack. Over two thousand ships carrying ten legions, which equals one hundred brigades. They never say how much is in a brigade, but that is surely a lot of troops. And the Harkonnens are using antiquated artillery as a surprise weapon. Sounds like a big battle to me. But it is true that the mechanics of mass battles is never really explained in detail.

Sorry - only verified members can post on the forums.