"One Year Later, No Man's Sky—and Its Evolution—..." Topic
3 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please avoid recent politics on the forums.
For more information, see the TMP FAQ.
Back to the Computer and Video Games Plus Board
Areas of InterestGeneral
Featured Hobby News Article
Featured Link
Featured Ruleset
Featured Showcase ArticleLooking for a way to mark explosions or fire?
Featured Workbench ArticleCan a plastic flower become a wargaming shrub? Or maybe a small tree?
Current Poll
|
Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
Tango01 | 16 Aug 2017 12:28 p.m. PST |
..Is Worth Exploring "No Man's Sky promised infinity, and that's a promise nothing can ever keep. You may remember that Hello Games' epic space exploration opus landed one year ago. In the months preceding its release, the game became a sensation based solely on word of mouth. Studio lead Sean Murray appeared on Late Night With Stephen Colbert. The technology behind the game garnered breathless coverage in The New Yorker and every gaming publication. Fans buzzed with anticipation. No Man's Sky promised a galaxy of infinite, procedurally generated planets to explore—a rich microcosm of life to catalog and experience. It became, in the imaginations of many players, a sort of final game, the end product of digital entertainment that you could live in indefinitely…" Main page link Amicalement Armand |
Editor in Chief Bill | 16 Aug 2017 6:38 p.m. PST |
I once knew a young game designer whose answer to generating content was to airily say: "Fractals!" |
Tango01 | 18 Aug 2017 10:17 p.m. PST |
|
|