Help support TMP


"Everything, a Must-Play Game Like Nothing You’ve ..." Topic


1 Post

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please use the Complaint button (!) to report problems on the forums.

For more information, see the TMP FAQ.


Back to the Computer and Video Games Plus Board


Areas of Interest

General

Featured Hobby News Article


Featured Recent Link


Featured Showcase Article

GallopingJack Checks Out The Terrain Mat

Mal Wright Fezian goes to sea with the Terrain Mat.


Featured Profile Article

Acryology Acrylic Paints

Looking for inexpensive paint?


Current Poll


919 hits since 29 Mar 2017
©1994-2024 Bill Armintrout
Comments or corrections?

Tango0129 Mar 2017 12:17 p.m. PST

…Seen Before.

"I am a polar bear, careening over snowy hills in continuous cartwheels. Then, I am a pack of Douglas firs, our branches undulating like snakes. Then an elk. A galaxy. A desert. A streak of light imported from deep space. In Everything, out now on PlayStation 4 (and slated for PC next month), I am the essence of creation moving through all these things. That title isn't a feint or an oversell: In this game, you can be everything.

Everything is the brainchild of David O'Reilly, an artist and digital creator who's probably best known for designing the videogame interfaces used in Spike Jonze's Her. In the videogame world, though, he's celebrated as the creator of Mountain, a beguiling and confounding title about the life of a single mountain, suspended in space. It lived on your computer. Life grew on it. It talked to you. Eventually, it would leave. Mountain was a polarizing work, the sort of thing that provokes critical debate about what a "videogame" actually is. At its heart, though, Mountain was an eccentric, playful meditation on existence from a narrow field of view—a sort of ontological toybox.

Everything takes that same sensibility and projects it to the heavens.

You begin the game at a determined, procedurally generated point—a specific object in a specific place, at a specific time of day. In my case, I was a moose on an ice continent. How you proceed, though, is entirely up to you. You can spend the entire game as that single object, settling in to your surroundings, listening to the thoughts of fellow creatures and objects, and considering the weight of your solitary life. Or you can write your own cosmic encyclopedia, jumping from object to object using the game's simple set of verbs: Press one button to look for objects larger than you; another for objects smaller. Ascend and descend by way of comparison, from galaxies to atoms to one-dimensional plasma beings…"
Main page
link


Amicalement
Armand

Sorry - only verified members can post on the forums.