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"There Were So Many Horses in Games This Year" Topic


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987 hits since 25 Dec 2015
©1994-2024 Bill Armintrout
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Tango0125 Dec 2015 1:03 p.m. PST

"Games tend to cycle through motifs, design ideas that somehow filter through multiple games at the same time. At the dawn of the year 2015, on the Chinese zodiac calendar it was Year of the Horse. This turned out to be a fitting moniker for the months to follow.

Players spent hundreds of hours galloping over vast open worlds bigger than any seen before. In a 3DS remake of a Nintendo classic, The Legend of Zelda: Majora's Mask, we saw Link reunited with his beloved Epona in the backward fever dream of Termina. In Bloodborne, haunted carriage rides revealed secrets, and the abandoned corpses of former equines (all, curiously, missing eyeballs) shouted warnings.

We also got to drive horse-drawn carriages around London in Assassin's Creed: Syndicate, although those handled more like sports cars.

I suppose I shouldn't have been surprised, then, when Ocelot came onto my radio in Metal Gear Solid V to chide me about leaving D-Horse, Metal Gear Solid V‘s equine of choice, behind. I was about five seconds into what I assumed would be a cross-desert sprint, when he asked, What, are you going to run across all of Afghanistan?

Um, yeah; haven't you ever played a videogame before?

"Use your horse, Snake."…"
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Amicalement
Armand

Mad Mecha Guy27 Dec 2015 10:42 a.m. PST

May be they were trying to be NEIGHbourly.

Tango0127 Dec 2015 3:23 p.m. PST

(smile)

Amicalement
Armand

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