"On the heels of releasing a remastered version of the 2002 remake of the 1996 original Resident Evil this year, Capcom is already hard at work remastering the prequel to said game, Resident Evil Zero. WIRED played this latest update at the Tokyo Game Show to see what's new, and what isn't.
The most immediate change is the inclusion of analog stick controls. Resident Evil games have a long tradition of using so-called "tank controls" where players must turn the characters on screen left or right before advancing or retreating. At the time it was thought that slower characters onscreen would make the games scarier, but today's players aren't necessarily interested in handicapping themselves.
"I was able to pull off tank controls at the time with no problem," producer Tsukasa Takenaka told WIRED, "but now, when you try it again after control systems have moved on, it's very difficult to control." Instead, the revolutionary remastered controls allow players to press right or left and simply move right or left, although purists may use the D-pad to stick with the old fashioned method.
Those purists, by the way, aren't as scarce as you might think. Takenaka says that after the remastered Resident Evil came out, fans demanded shooting controls that were closer to the original PlayStation game. As a result, shooting in Resident Evil Zero is exactly like that very first game: players hold R1 to ready a weapon and press X to fire…"
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