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"Strange moral world" Topic


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Gunfreak Supporting Member of TMP03 Jun 2014 11:17 a.m. PST

So playing Watch Dogs, you are a vigelante out for revenge, and all that good stuff.

Yet the moral code in the game is odd.

Like you do gang hide outs, you kill like a dozen random badguys to get to the main bad guy, but he you do not kill, only beat up.

So the boss(and by defination the worst of the bad guys) you only rough up, while 20 of his henchmen are dead around him.

Sure thought him a lession

Space Monkey03 Jun 2014 11:31 a.m. PST

I've seen that in games before.
There are a number of quests like that in World of Warcraft… battle your way to the main guy only to have him surrender or plead his way to (scripted) mercy. Sometimes they do the Fu Manchu thing and come back later in the game as even worse villains.
Does the game REQUIRE that you kill all the henchmen? Is there a way to sneak in?

Gunfreak Supporting Member of TMP03 Jun 2014 12:02 p.m. PST

You have to kill them, you can sneak close, but they will always start to shoot you in the ned, I guess you can sneak as close as possible then run for the guy give him a beating and then run for your life and hope you don't get gunned down.

But thats hard to do, also you get xp for killing them, so the game rewards you for killing them.

Space Monkey03 Jun 2014 1:24 p.m. PST

I wish more games would allow players to opt out of direct violence. When I played the no-kill challenge in Deus Ex it was a whole new game… and a lot more fun.

Weasel17 Jul 2014 2:25 p.m. PST

Fallout New Vegas had a prison overrun by felons who had murdered all the guards and were raiding caravans.

I shot pretty much all of them, but I couldn't take any of the loot because it'd be "stealing".

Gunfreak Supporting Member of TMP19 Jul 2014 9:45 a.m. PST

I remember that quest, i guess the loot really belonged to the dead guards, and do it would be graverobbing?

Weasel25 Jul 2014 10:09 a.m. PST

That must have been the case.

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